Adjustable Polymorph Transmutation This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced-class-guide transmutation component_v component_s component_m alchemist
Aerial Tracks Divination You cause the air in the area to ripple where creatures have flown through it up to %1 days ago. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4 ultimate-intrigue divination air component_v component_s ranger
Aid Enchantment +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Class Levels: Adept 2 Cleric 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook enchantment component_v component_s component_df adept
Air Breathing Transmutation The transmuted creatures can breathe air freely. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 monster_codex transmutation component_v component_s component_m component_df
Air Geyser Evocation You create a powerful blast of air capable of flinging an opponent upward. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3 advanced-class-guide evocation air component_v component_s bloodrager
Akashic Communion Divination You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred. Class Levels: Bard 3 Witch 3 Medium 3 Shaman 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 4 Occultist 3 Spiritualist 4 magic_tactics_toolbox divination component_v component_s component_m component_df
Alleviate Addiction Conjuration The subject ignores the effects of addictions. Class Levels: Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 black_markets conjuration component_v component_s component_df alchemist
Alleviate Corruption Abjuration Attempt to weaken a corruption's effect at risk to yourself. Class Levels: Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6 horror-adventures abjuration component_v component_s component_m cleric
Alluring Spores Conjuration This spell creates a burst of spores that weaken the mind. Class Levels: Druid 2 Witch 2 Hunter 2 Shaman 2 legacy_of_the_first_world conjuration component_v component_s component_m component_df
Alpha Instinct Enchantment Animals perceive you as a social superior. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3 ultimate-wilderness enchantment mind_affecting component_v component_s component_m
Alter Self Transmutation Assume form of a Small or Medium humanoid. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Amplify Stench Transmutation You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_codex transmutation component_v component_s arcanist cleric
Ancestral Memory Divination When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about your current situation. Class Levels: Druid 4 Cleric 5 Oracle 5 Shaman 5 Alchemist 5 the_inner_sea_world_guide divination component_v component_s alchemist cleric
Anchored Step Transmutation Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced-class-guide transmutation component_v component_s component_m alchemist
Animal Ambassador Enchantment You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Animal Growth Transmutation One animal doubles in size. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist druid
Animal Messenger Enchantment Sends a Tiny animal to a specific place. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 core_rulebook enchantment component_v component_s component_m bard
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced-class-guide enchantment mind_affecting component_v component_s component_m
Animal Shapes Transmutation One ally/level polymorphs into chosen animal. Class Levels: Druid 8 Shaman 8 core_rulebook transmutation component_v component_s component_df druid
Animate Dead Necromancy Creates undead skeletons and zombies. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 core_rulebook necromancy component_v component_s component_m adept
Animate Dead, Lesser Necromancy Create one skeleton or zombie. Class Levels: Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 ultimate_magic necromancy component_v component_s component_m arcanist
Animate Plants Transmutation One or more plants animate and fight for you. Class Levels: Druid 7 Shaman 7 core_rulebook transmutation component_v druid shaman
Anti-Incorporeal Shell Abjuration You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. Class Levels: Witch 4 Cleric 4 Shaman 4 Warpriest 4 advanced-class-guide abjuration component_v component_s component_df cleric
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric