Enchantment Sight Divination Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect. Class Levels: Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2 heroes_of_the_high_court divination component_v component_s alchemist bard
Enshroud Thoughts Abjuration Ward yourself against thought detection and memory alteration. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 3 Medium 2 Ranger 3 Shaman 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2 occult-adventures abjuration mind_affecting component_v component_s alchemist
Enthrall Enchantment Captivates all within 100 ft. + 10 ft./level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s bard cleric
Escape Alarm Abjuration You place a ward on an area that notifies you when a creature exits it. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2 villain_codex abjuration component_v component_s component_f arcanist
Escaping Ward Abjuration This ward grants you extra maneuverability when you avoid attacks against larger foes. Class Levels: Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 advanced_race_guide abjuration component_v component_s arcanist bard
Evaluator's Lens Conjuration You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face. Class Levels: Witch 3 Wizard 3 Sorcerer 3 Summoner 2 Occultist 3 Inquisitor 2 black_markets conjuration component_v component_s inquisitor occultist
Expeditious Retreat Transmutation Your base speed increases by 30 ft. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1 core_rulebook transmutation component_v component_s alchemist arcanist
Fabricate Disguise Transmutation You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit). Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate-intrigue transmutation component_s alchemist antipaladin bard
Fairness Enchantment Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. Class Levels: Cleric 1 Oracle 1 Paladin 2 Inquisitor 2 inner_sea_gods enchantment mind_affecting component_v component_s component_df
Fallback Strategy Abjuration While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known. Class Levels: Magus 1 Cleric 1 Oracle 1 Paladin 1 Inquisitor 1 inner_sea_gods abjuration component_v component_s component_df cleric
False Alibi Enchantment This spell functions similarly to modify memory, except you can modify the target's memory only in a specific way. Class Levels: Bard 3 Cleric 3 Oracle 3 Inquisitor 3 inner_sea_gods enchantment mind_affecting component_v component_s component_m
False Face Transmutation This spell alters details of your appearance so that you are no longer recognizable as yourself. Class Levels: Bard 1 Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 heroes_of_the_high_court transmutation component_v component_s component_m alchemist
Fear Necromancy Subjects within cone flee for 1 round/level. Class Levels: Bard 3 Skald 3 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Inquisitor 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_m antipaladin
Fear The Sun Transmutation Each target that fails its saving throw gains light blindness, as per the universal monster rule. Class Levels: Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 blood_of_shadows transmutation component_v component_s component_m antipaladin
Fearsome Duplicate Illusion You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 advanced_race_guide illusion component_v component_s arcanist bard
Fester Necromancy Gives subject SR 12 + your level vs. healing effects. Class Levels: Witch 2 Inquisitor 3 advanced_player_s_guide necromancy component_v component_s component_m inquisitor
Fester, Mass Necromancy As fester, but affecting multiple targets. Class Levels: Witch 6 Inquisitor 6 advanced_player_s_guide necromancy component_v component_s component_m inquisitor
Find Fault Divination You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + your caster level. Class Levels: Bard 3 Magus 3 Witch 3 Medium 3 Oracle 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 arcane_anthology divination component_v component_s bard bloodrager
Find Quarry Divination You can sense whether a particular creature is within 20 miles of your location. Class Levels: Hunter 4 Ranger 4 Inquisitor 4 ultimate_combat divination component_v component_s component_df hunter
Find The Path Divination Shows most direct way to a location. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook divination component_v component_s component_f bard
Find Traps Divination Notice traps as a rogue does. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook divination component_v component_s cleric inquisitor
Flame Strike Evocation Smites foes with divine fire (1d6/level damage). Class Levels: Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_df cleric
Flames Of The Faithful Transmutation Gives weapon flaming property. Class Levels: Inquisitor 2 advanced_player_s_guide transmutation component_v inquisitor fire
Flash Forward Conjuration DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position. Class Levels: Bard 4 Magus 4 Medium 4 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Alchemist 4 Occultist 4 Bloodrager 4 Inquisitor 4 Antipaladin 4 magic_tactics_toolbox conjuration component_v component_s component_f alchemist