Hunter's Eye Divination +20 on Perception checks to locate a target. Class Levels: Hunter 2 Ranger 2 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_df hunter
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Inflict Critical Wounds Necromancy Touch attack, 4d8 damage + 1/level (max +20). Class Levels: Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Light Wounds Necromancy Touch deals 1d8 damage +1/level (max +5). Class Levels: Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Light Wounds, Mass Necromancy Deals 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Moderate Wounds Necromancy Touch attack, 2d8 damage +1/level (max +10). Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Antipaladin 3 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Moderate Wounds, Mass Necromancy Deals 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Pain Enchantment Target takes a -4 penalty on attack rolls, skill checks, and ability checks. Class Levels: Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2 occult_adventures enchantment mind_affecting_pain component_v component_s antipaladin
Inflict Pain (Mass) Enchantment As inflict pain, but affecting (CASTERLEVEL) creatures. Class Levels: Witch 7 Medium 4 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5 Inquisitor 5 Antipaladin 4 Spiritualist 5 occult_adventures enchantment mind_affecting_pain component_v component_s antipaladin
Inflict Serious Wounds Necromancy Touch attack, 3d8 damage +1/level (max +15). Class Levels: Witch 4 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 4 core_rulebook necromancy component_v component_s antipaladin cleric
Instant Fake Illusion You create an illusory duplicate of the target item. Class Levels: Bard 3 Magus 4 Skald 3 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 3 ultimate_intrigue illusion component_v component_s component_m bard
Instant Portrait Conjuration You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 adventurer_s_guide conjuration component_v component_s bard cleric
Instrument Of Agony Transmutation Weapon exudes divine fury, granting a bonus on Intimidate checks. Class Levels: Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 ultimate_combat transmutation component_v component_s cleric inquisitor
Interrogation Necromancy Target answers questions or suffers pain. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Inquisitor 1 ultimate_magic necromancy component_v component_s arcanist inquisitor
Interrogation, Greater Necromancy This spell functions as interrogation , except you may ask one question per caster level and the spell deals damage equal to 1d8 points plus your Wisdom bonus if the target doesn't answer a question. Class Levels: Inquisitor 4 ultimate_magic necromancy component_v component_s inquisitor
Invisibility Illusion Subject is invisible for 1 min./level or until it attacks. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2 Investigator 2 core_rulebook illusion component_v component_s component_m component_df
Invisibility Alarm Abjuration This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced_class_guide abjuration component_v component_s component_f component_df
Invisibility Purge Evocation Dispels invisibility within 5 ft./level. Class Levels: Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s cleric inquisitor
Invisibility, Greater Illusion As invisibility, but subject can attack and stay invisible. Class Levels: Bard 4 Magus 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Inquisitor 4 Antipaladin 4 Investigator 4 core_rulebook illusion component_v component_s alchemist antipaladin
Iron Stake Conjuration This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate_wilderness conjuration component_v component_s component_m inquisitor
Isolate Illusion You cause the target to become invisible and silent, but only to his allies. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 3 monster_codex illusion component_v component_s antipaladin arcanist
Judgment Light Evocation You gain an additional effect while a judgment is active. Class Levels: Inquisitor 4 ultimate_combat evocation component_v component_s inquisitor
Keen Edge Transmutation Doubles normal weapon's threat range. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 core_rulebook transmutation component_v component_s arcanist bloodrager
Knock Transmutation Opens locked or magically sealed door. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 core_rulebook transmutation component_v arcanist inquisitor sorcerer