Grace Abjuration Movement doesn't provoke attacks of opportunity. Class Levels: Cleric 2 Oracle 2 Paladin 1 Warpriest 2 advanced_player_s_guide abjuration component_v cleric oracle paladin
Grasping Corpse Necromancy Cause a corpse to grab or trip a foe. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1 horror_adventures necromancy evil component_v component_s component_m
Groundswell Transmutation Allows the target to cause the ground to rise up beneath him. Class Levels: Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2 advanced_race_guide transmutation component_v component_s cleric druid
Guardian Of Faith Abjuration The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law. Class Levels: Cleric 4 Paladin 4 Warpriest 4 advanced_class_guide abjuration component_v component_s component_m cleric
Guidance Divination +1 on one attack roll, saving throw, or skill check. Class Levels: Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook divination component_v component_s adept cleric
Guiding Star Divination Know approximate distance from where you cast this spell. Class Levels: Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Warpriest 3 advanced_player_s_guide divination component_v component_s component_m cleric
Half-Blood Extraction Transmutation You transform the target half-orc into a full-blooded orc. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5 advanced_race_guide transmutation component_v component_s component_m component_df
Hallow Evocation Designates location as holy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m component_df
Harm Necromancy Deals 10 points/level damage to target. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 7 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Heal Conjuration Cures 10 points/level damage, all diseases and mental conditions. Class Levels: Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 core_rulebook conjuration component_v component_s adept alchemist
Heal, Mass Conjuration As heal, but affects 1 subject/level. Class Levels: Cleric 9 Oracle 9 Shaman 9 core_rulebook conjuration component_v component_s cleric oracle
Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror_adventures abjuration force component_v component_s component_df
Helping Hand Evocation Ghostly hand leads subject to you. Class Levels: Cleric 3 Oracle 3 Warpriest 3 core_rulebook evocation component_v component_s component_df cleric
Heroes' Feast Conjuration Food for one creature/level cures and grants combat bonuses. Class Levels: Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s component_df bard
Heroic Fortune Evocation Grants one hero point to a character Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2 advanced_player_s_guide evocation component_v component_s component_df component_m
Heroic Fortune, Mass Evocation Grants one hero point to all characters in range Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5 advanced_player_s_guide evocation component_v component_s component_df component_m
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate_wilderness transmutation water component_v component_s component_f
Hide From Undead Abjuration Undead can't perceive one subject/level. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_df cleric
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Holy Aura Abjuration +4 to AC, +4 resistance, and SR 25 against evil spells. Class Levels: Cleric 8 Oracle 8 core_rulebook abjuration component_v component_s component_f cleric
Holy Ice Transmutation Create wall or javelins of frozen holy water. Class Levels: Cleric 5 Oracle 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_m cleric
Holy Ice Weapon Transmutation You create a masterwork weapon that has the qualities of ice and holy water. Class Levels: Cleric 2 Warpriest 2 Inquisitor 2 advanced_class_guide transmutation cold good water component_v
Holy Javelin Conjuration Deal ongoing damage to evil creatures and apply penalties. Class Levels: Cleric 3 Paladin 2 Warpriest 3 Inquisitor 3 horror_adventures conjuration good component_v component_s component_df