Insect Spies (Greater) Divination As insect spies, but you can also borrow the senses of the summoned insects. Class Levels: Druid 6 Witch 7 Hunter 6 Wizard 7 Sorcerer 7 Summoner 6 ultimate-intrigue divination component_v component_s component_m druid
Inspiring Recovery Conjuration You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach. Class Levels: Cleric 6 Hunter 4 Oracle 6 Ranger 4 Paladin 4 Warpriest 6 Inquisitor 6 healer_s_handbook conjuration mind_affecting component_v component_s component_df
Instant Enemy Enchantment Target is treated as a favored enemy type of your choice. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide enchantment component_v component_s hunter ranger
Instant Fake Illusion You create an illusory duplicate of the target item. Class Levels: Bard 3 Magus 4 Skald 3 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 3 ultimate-intrigue illusion component_v component_s component_m bard
Invisibility Alarm Abjuration This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced-class-guide abjuration component_v component_s component_f component_df
Invoke Primal Power Transmutation This spell must be cast as you activate wild shape to assume the form of an animal of at least Large size. Class Levels: Druid 5 Hunter 5 adventurer-s-guide transmutation component_v component_s druid hunter
Iron Stake Conjuration This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate-wilderness conjuration component_v component_s component_m inquisitor
Ironbeard Transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target. Class Levels: Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Ironskin Transmutation Your skin hardens and takes on the color and texture of rough iron. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 monster_codex transmutation component_v component_s component_df component_m
Ironwood Transmutation Magic wood is as strong as steel. Class Levels: Druid 6 Hunter 6 core_rulebook transmutation component_v component_s component_f druid
Irradiate Conjuration The spell's area of effect floods with dangerous radiation. Class Levels: Druid 4 Magus 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 technology_guide conjuration component_v component_s arcanist cleric
Jump Transmutation Subject gets bonus on Acrobatics checks. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Keen Senses Transmutation Subject gains +2 Perception, low-light vision. Class Levels: Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_v component_m component_df alchemist
Know Direction Divination Instantly discerns the direction of north from your current location. Class Levels: Bard 0 Druid 0 Skald 0 Hunter 0 Shaman 0 core_rulebook divination component_v component_s bard druid
Know The Enemy Divination Gain +10 on a monster Knowledge check. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Inquisitor 1 ultimate_magic divination component_s component_v component_df cleric
Lead Anchor Evocation The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Lead Blades Transmutation Melee weapons damage as if one size bigger. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide transmutation component_v component_s hunter ranger
Lend Path Transmutation Temporarily transfers one of your mythic path abilities to target. Class Levels: Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 mythic_adventures transmutation component_v component_s arcanist bard
Leshy Swarm Conjuration You call out to nearby nature spirits and grant them temporary plant bodies. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Sorcerer 3 Summoner 3 ultimate-wilderness conjuration component_v component_s component_m component_df
Liberating Command Transmutation Target makes an Escape Artist check as an immediate action and gains a bonus on it. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat transmutation component_v arcanist bard cleric
Life Blast Necromancy Drain life from local vegetation to launch a blast of positive energy. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 horror-adventures necromancy component_v component_s component_m ranger
Life Bubble Abjuration Protects creatures from sustained environmental effects. Class Levels: Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 advanced_player_s_guide abjuration component_v component_s component_m component_df
Life Current Conjuration You infuse the current with positive energy. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3 aquatic_adventures conjuration water component_v component_s component_df
Light Evocation Object shines like a torch. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook evocation component_v component_m component_df adept