Stay The Hand Enchantment Subject cannot attack with melee weapon. Class Levels: Paladin 4 advanced_player_s_guide enchantment component_v component_s component_df paladin
Stunning Barrier Abjuration You are closely surrounded by a barely visible magical field. Class Levels: Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Warpriest 1 Inquisitor 1 advanced-class-guide abjuration component_v component_s cleric inquisitor
Stunning Barrier (Greater) Abjuration This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws. Class Levels: Cleric 3 Wizard 3 Paladin 3 Sorcerer 3 Warpriest 3 Inquisitor 3 advanced-class-guide abjuration component_v component_s cleric inquisitor
Sun Metal Transmutation Weapon touched bursts into flames. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_combat transmutation component_v component_s cleric hunter
Suppress Charms And Compulsions Abjuration You bolster the subject's sense of willpower and self-worth when you cast this spell. Class Levels: Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2 adventurer-s-guide abjuration component_v component_s bard cleric
Swift Girding Transmutation With a sweep of your hand, you select a number of targets and the same number of suits of armor. Class Levels: Magus 1 Wizard 1 Paladin 1 Sorcerer 1 knights_of_the_inner_sea transmutation component_v component_s component_m magus
Symbol Of Healing Conjuration Triggered rune heals living creatures. Class Levels: Witch 4 Cleric 3 Oracle 3 Paladin 4 Warpriest 3 ultimate_magic conjuration component_v component_s component_m cleric
Tactical Acumen Enchantment You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Paladin 1 Arcanist 2 Sorcerer 2 Inquisitor 2 ultimate_combat enchantment component_v component_s component_m component_df
Tactical Formation Abjuration This spell increases the effectiveness of a group's formation in battle. Class Levels: Cleric 3 Oracle 3 Ranger 4 Paladin 3 dwarves_of_golarion abjuration component_v component_s cleric oracle
Tail Strike Transmutation You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. Class Levels: Medium 3 Wizard 3 Paladin 3 Sorcerer 3 Alchemist 4 Bloodrager 3 Antipaladin 3 legacy_of_dragons transmutation draconic component_v component_m alchemist
Talisman Of Reprieve Abjuration Suppresses planar alignment penalties for allies and grants +4 on a chosen mental skill. Class Levels: Cleric 5 Paladin 3 Inquisitor 4 plane_hopper_s_handbook abjuration component_v component_s component_df cleric
They Know Enchantment You instill a target with the fear that the nearest other intelligent creature knows her darkest secret. Class Levels: Bard 3 Skald 3 Witch 4 Shaman 4 Paladin 3 Psychic 4 Mesmerist 3 Inquisitor 3 ultimate-intrigue enchantment emotion fear component_v component_s
Titanic Anchoring Transmutation You become grounded and nearly immovable. Class Levels: Magus 3 Cleric 3 Ranger 3 Paladin 3 Antipaladin 3 adventure_path_91_battle_of_bloodmarch_hill transmutation component_v component_s component_m antipaladin
Touch Of Truthtelling Enchantment This spell functions identically to the spell zone of truth, except as noted above. Class Levels: Cleric 1 Oracle 1 Paladin 1 Inquisitor 1 inner_sea_gods enchantment mind_affecting component_v component_s component_df
Tracking Mark Evocation You gain a supernatural ability to detect tracks and other clues left behind by the target. Class Levels: Druid 1 Cleric 1 Oracle 1 Ranger 1 Paladin 1 Bloodrager 1 inner_sea_gods evocation component_s component_df bloodrager cleric
Trial By Fire Evocation You test a creature's purity of convictions by exposing it to a sheet of divine fire. Class Levels: Cleric 3 Paladin 3 Inquisitor 3 Antipaladin 3 spymaster_s_handbook evocation fire component_v component_s component_df
Unbreakable Heart Enchantment Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies. Class Levels: Bard 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1 the_inner_sea_world_guide enchantment mind_affecting component_v component_s bard
Undeath Sense Divination Senses undead auras within 60 feet and accelerates concentration detection. Class Levels: Cleric 2 Shaman 2 Wizard 2 Paladin 2 Sorcerer 2 Alchemist 2 Inquisitor 2 potions_poisons divination component_v component_s component_m component_df
Undetectable Alignment Abjuration Conceals alignment for 24 hours. Class Levels: Bard 1 Skald 1 Cleric 2 Oracle 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2 core_rulebook abjuration component_v component_s alchemist antipaladin
Untold Wonder Enchantment You fill the target's mind with childlike wonder, allowing that creature to marvel at things that would be debilitating to others. Class Levels: Bard 4 Cleric 5 Wizard 5 Paladin 3 Psychic 5 Sorcerer 5 Mesmerist 4 heroes_from_the_fringe enchantment mind_affecting component_v component_s bard
Unwelcome Halo Evocation This spell causes the target to glow as if surrounded by a halo of light. Class Levels: Cleric 1 Oracle 1 Wizard 1 Paladin 1 Sorcerer 1 inner_sea_gods evocation light component_v component_s cleric
Veil Of Heaven Abjuration You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. Class Levels: Paladin 1 advanced_race_guide abjuration component_v component_s component_df paladin
Veil Of Positive Energy Abjuration +2 AC, +2 on saves vs. undead. Class Levels: Paladin 1 advanced_player_s_guide abjuration component_v component_s component_df paladin
Vestment Of The Champion Abjuration Armor or shield gains a +1 enhancement per four levels. Class Levels: Paladin 2 Antipaladin 2 ultimate_magic abjuration component_v component_s antipaladin paladin