Itching Curse Necromancy You curse the target with a distracting, unbearable itch. Class Levels: Bard 1 Druid 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1 Antipaladin 1 magic_tactics_toolbox necromancy curse component_v component_s antipaladin
Janni's Jaunt Conjuration This spell functions as per plane shift, but with the following exceptions. Class Levels: Witch 6 Cleric 4 Medium 3 Shaman 6 Wizard 6 Psychic 4 Sorcerer 6 Summoner 5 planes_of_power conjuration cleric medium psychic shaman
Jealous Rage Enchantment You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have. Class Levels: Bard 2 Witch 3 Shaman 3 Psychic 3 Mesmerist 2 Bloodrager 2 Antipaladin 2 Spiritualist 2 occult_origins enchantment emotion mind_affecting component_v component_s
Judgment Undone Necromancy This powerful, elaborate, and risky spell returns a willing petitioner to its mortal life. Class Levels: Cleric 9 Shaman 9 Psychic 9 planar_adventures necromancy component_v component_s component_m component_f
Keif Vigor Transmutation The target gains a +2 enhancement bonus to its Strength. Class Levels: Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1 black_markets transmutation component_v component_s component_m alchemist
Knell Of The Depths Conjuration You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves. Class Levels: Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 blood_of_the_coven conjuration curse water component_v component_s
Know Direction Divination Instantly discerns the direction of north from your current location. Class Levels: Bard 0 Druid 0 Skald 0 Hunter 0 Shaman 0 core_rulebook divination component_v component_s bard druid
Languid Venom Necromancy You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hours. Class Levels: Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2 ultimate-intrigue necromancy poison component_v component_s component_m
Lead Anchor Evocation The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Legendary Proportions Transmutation You call upon the primordial power of ancient megafauna to boost the size of your target. Class Levels: Druid 7 Witch 7 Shaman 7 Wizard 7 Sorcerer 7 Alchemist 6 arcane_anthology transmutation component_v component_s component_m alchemist
Levitate Transmutation Subject moves up and down at your direction. Class Levels: Magus 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 Elementalist Wizard 2 core_rulebook transmutation component_v component_s component_f alchemist
Life Blast Necromancy Drain life from local vegetation to launch a blast of positive energy. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 horror-adventures necromancy component_v component_s component_m ranger
Life Current Conjuration You infuse the current with positive energy. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3 aquatic_adventures conjuration water component_v component_s component_df
Life Pact Necromancy You bind the life forces of the targets into a mystical pact. Class Levels: Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 advanced-class-guide necromancy component_v component_s component_df component_m
Light Evocation Object shines like a torch. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook evocation component_v component_m component_df adept
Linked Legacy Divination This spell helps build community and ensure a shared vision for the future. Class Levels: Bard 1 Witch 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 arcane_anthology divination component_v component_s bard medium
Liveoak Transmutation Oak becomes treant guardian. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook transmutation component_v component_s druid hunter
Locate Portal Divination When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 the_first_world_realm_of_the_fey divination component_v component_s bard cleric
Lover's Vengeance Enchantment You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way. Class Levels: Bard 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Sorcerer 3 the_inner_sea_world_guide enchantment mind_affecting component_v component_m bard
Mage's Crawl Space Transmutation When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within. Class Levels: Bard 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 heroes_of_the_darklands transmutation component_v component_s component_m arcanist
Magic Army Transmutation You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4). Class Levels: Shaman 8 Wizard 7 Sorcerer 7 arcane_anthology transmutation component_v component_s component_df shaman
Magic Circle Against Chaos Abjuration 10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration 10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Circle Against Good Abjuration 10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor