Scent Trail Transmutation Leave trail for allies to follow. Class Levels: Druid 2 Hunter 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Scouring Winds Evocation Winds block vision and deal 3d6 damage per round. Class Levels: Druid 7 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic evocation component_v component_s arcanist druid
Scrying Divination Spies on subject from a distance. Class Levels: Bard 3 Druid 4 Skald 3 Witch 4 Cleric 5 Hunter 4 Oracle 5 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 5 core_rulebook divination component_v component_s component_m component_df
Scrying, Greater Divination As scrying, but faster and longer. Class Levels: Bard 6 Druid 7 Skald 6 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook divination component_v component_s arcanist bard
Sea Stallion Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 4 Hunter 4 Ranger 4 Paladin 4 ultimate_wilderness transmutation component_v component_s component_df druid
Sea Steed Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 2 Hunter 2 Ranger 2 Paladin 2 ultimate_wilderness transmutation component_v component_s component_df druid
Sea Of Dust Transmutation You cause all areas of water to which you have line of effect to recede as if you had cast control water. Class Levels: Druid 9 ultimate_wilderness transmutation water component_v component_s component_df
Seamantle Conjuration Sheathes you in protective water. Class Levels: Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Seed Spies Divination You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2 ultimate_wilderness divination component_v component_s component_m druid
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures divination component_v component_s component_m component_df
Shambler Conjuration Creates 1d4+2 shambling mounds to fight for you. Class Levels: Druid 9 Shaman 9 core_rulebook conjuration component_v component_s druid shaman
Shapechange Transmutation Transforms you into certain creatures, and lets you change forms once per round. Class Levels: Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook transmutation component_v component_s component_f arcanist
Share Language Divination Subject understands chosen language. Class Levels: Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Share Language, Communal Divination As share language, but you may divide the duration among creatures touched. Class Levels: Bard 2 Druid 3 Skald 2 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 ultimate_combat divination component_v component_s component_m arcanist
Shifting Sand Transmutation Creates difficult terrain and erases tracks, can carry along some creatures and objects. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Shillelagh Transmutation Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. Class Levels: Druid 1 Hunter 1 core_rulebook transmutation component_v component_s component_df druid
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced_class_guide transmutation poison component_v component_s component_df
Sickening Strikes Transmutation You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Class Levels: Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Siege Of Trees Transmutation Transforms Large trees into arboreal catapults of the same size. Class Levels: Druid 7 ultimate_combat transmutation component_v component_s component_df druid
Siege Of Trees, Greater Transmutation As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. Class Levels: Druid 9 ultimate_combat transmutation component_v component_s component_df druid
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness divination component_v component_s druid ranger
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Class Levels: Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s component_m component_df
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df