Legend Lore Divination Lets you learn tales about a person, place, or thing. Class Levels: Bard 4 Skald 4 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 core_rulebook divination component_v component_s component_m component_f
Lend Path Transmutation Temporarily transfers one of your mythic path abilities to target. Class Levels: Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 mythic_adventures transmutation component_v component_s arcanist bard
Levitate Transmutation Subject moves up and down at your direction. Class Levels: Magus 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 Elementalist Wizard 2 core_rulebook transmutation component_v component_s component_f alchemist
Life Pact Necromancy You bind the life forces of the targets into a mystical pact. Class Levels: Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 advanced_class_guide necromancy component_v component_s component_df component_m
Light Evocation Object shines like a torch. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook evocation component_v component_m component_df adept
Lightning Bolt Evocation Electricity deals 1d6/level damage. Class Levels: Adept 3 Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m adept
Loathsome Veil Illusion Nauseates and/or sickens weak creatures. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic illusion component_v component_s component_m arcanist
Locate Creature Divination Indicates direction to familiar creature. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 core_rulebook divination component_v component_s component_m arcanist
Locate Object Divination Senses direction toward object (specific or type). Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook divination component_v component_s component_f component_df
Locate Weakness Divination You roll damage twice when you roll damage for a critical hit and take the best damage. Class Levels: Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 ultimate_combat divination component_v component_s component_m component_df
Lock Gaze Enchantment Compels the target to look only at you for the duration of the spell. Class Levels: Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Inquisitor 1 ultimate_combat enchantment component_v component_s arcanist bard
Long Arm Transmutation Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. Class Levels: Magus 1 Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced_class_guide transmutation component_v component_s alchemist bloodrager
Lunar Veil Illusion Dispel light and revert lycanthropes. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic illusion component_v component_s arcanist cleric
Mad Hallucination Illusion Target takes penalties to mental actions. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic illusion component_v component_s arcanist bard
Mad Sultan's Melody Enchantment Bizarre cacophony fascinates eldritch creatures. Class Levels: Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 horror_adventures enchantment mind_affecting sonic component_v component_s
Mage Armor Conjuration Gives subject +4 armor bonus. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 core_rulebook conjuration component_v component_s component_f arcanist
Mage's Decree Evocation You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them. Class Levels: Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5 ultimate_intrigue evocation component_v component_s component_f bard
Magic Jar Necromancy Enables possession of another creature. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5 core_rulebook necromancy component_v component_s component_f alchemist
Major Creation Conjuration As minor creation, plus stone and metal. Class Levels: Adept 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration adept arcanist sorcerer summoner
Malediction Necromancy You curse a dying creature to gain hero points. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 advanced_player_s_guide necromancy component_v component_s component_f arcanist
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Marionette Possession Necromancy As magic jar, but limited to line of sight. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_magic necromancy component_v component_s component_f alchemist
Mark Of Justice Necromancy Designates action that triggers curse on subject. Class Levels: Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s component_df cleric
Mark Of Blood Transmutation You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_m