Protection From Good Abjuration +2 AC and saves vs. good, wards against mental control, and bars summoned good creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Law Abjuration +2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Natural Attacks Abjuration Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing. Class Levels: Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df
Protection From Spores Abjuration With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2 adventure_path_113_what_grows_within abjuration component_v component_s alchemist cleric
Punishing Armor Abjuration You coat yourself with a thin layer of shimmering energy. Class Levels: Magus 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Spiritualist 1 agents_of_evil abjuration component_v component_s alchemist magus
Purify Food And Drink Transmutation Purifies 1 cu. ft./level of food or water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Warpriest 0 core_rulebook transmutation component_v component_s adept cleric
Quell Energy Abjuration You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. Class Levels: Druid 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3 occult_origins abjuration component_v component_s druid inquisitor
Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror-adventures transmutation component_v component_s alchemist bard
Radiation Ward Abjuration A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects. Class Levels: Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 heroes_of_the_darklands abjuration component_v component_s alchemist arcanist
Rain Of Frogs Conjuration Summon a swarm of poisonous frogs. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 ultimate_magic conjuration component_v component_s component_m component_df
Raise Dead Conjuration Restores life to subject who died as long as one day/level ago. Class Levels: Adept 5 Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 core_rulebook conjuration component_v component_s component_m component_df
Raven's Flight Transmutation You can cast this spell only if it is the first action you take on your turn. Class Levels: Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3 heroes_of_the_wild transmutation component_v bard druid inquisitor
Read Magic Divination Read scrolls and spellbooks. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s component_f adept
Read Weather Divination This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 inner_sea_gods divination component_v component_s component_f bard
Redcap's Touch Transmutation You infuse the target with the blood used as a material component, imparting malicious power. Class Levels: Druid 6 Witch 6 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Antipaladin 4 heroes_from_the_fringe transmutation component_v component_s component_m antipaladin
Regenerate Conjuration Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Class Levels: Druid 9 Witch 7 Cleric 7 Oracle 7 Shaman 7 core_rulebook conjuration component_v component_s component_df cleric
Reincarnate Transmutation Brings dead subject back in a random body. Class Levels: Druid 4 Witch 5 Hunter 4 Shaman 4 core_rulebook transmutation component_v component_s component_m component_df
Reincarnate Spy Conjuration Functions as reincarnate, but new body resembles a chosen creature of same size, sex, and age. Class Levels: Druid 6 Witch 7 Hunter 6 Shaman 6 ultimate-intrigue conjuration component_v component_s component_m component_df
Reinvigorating Wind Enchantment You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Class Levels: Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Shaman 2 villain_codex enchantment air mind_affecting component_v component_s
Release Fury Enchantment You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust. Class Levels: Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Mesmerist 5 Occultist 5 legacy_of_dragons enchantment draconic evil mind_affecting component_v
Release The Hounds Conjuration This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm. Class Levels: Bard 5 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5 magic_tactics_toolbox conjuration component_v component_s component_m component_df
Remove Blindness/Deafness Conjuration Cures normal or magical blindness or deafness. Class Levels: Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Warpriest 3 Investigator 3 core_rulebook conjuration component_v component_s alchemist cleric
Remove Curse Abjuration Frees object or person from curse. Class Levels: Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook abjuration component_v component_s adept alchemist
Remove Disease Conjuration Cures all diseases affecting subject. Class Levels: Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist