Alter River Transmutation You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. Class Levels: Druid 4 Cleric 4 Wizard 5 Sorcerer 5 people_of_the_river transmutation water component_s component_v component_m
Alter Summoned Monster Conjuration You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Antipaladin 2 monster_summoner_s_handbook conjuration component_v component_s antipaladin bard
Alter Winds Transmutation Increase/decrease strength of natural winds. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s arcanist druid
Amplify Stench Transmutation You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_codex transmutation component_v component_s arcanist cleric
Ancestral Memory Divination When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about your current situation. Class Levels: Druid 4 Cleric 5 Oracle 5 Shaman 5 Alchemist 5 the_inner_sea_world_guide divination component_v component_s alchemist cleric
Anchored Step Transmutation Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced-class-guide transmutation component_v component_s component_m alchemist
Animal Ambassador Enchantment You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Animal Aspect, Greater Transmutation As animal aspect, but you gain two animal qualities. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m component_df
Animal Growth Transmutation One animal doubles in size. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist druid
Animal Messenger Enchantment Sends a Tiny animal to a specific place. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 core_rulebook enchantment component_v component_s component_m bard
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced-class-guide enchantment mind_affecting component_v component_s component_m
Animal Shapes Transmutation One ally/level polymorphs into chosen animal. Class Levels: Druid 8 Shaman 8 core_rulebook transmutation component_v component_s component_df druid
Animal Trance Enchantment Fascinates 2d6 HD of animals. Class Levels: Bard 2 Adept 2 Druid 2 Skald 2 Hunter 2 core_rulebook enchantment component_v component_s adept bard
Animate Plants Transmutation One or more plants animate and fight for you. Class Levels: Druid 7 Shaman 7 core_rulebook transmutation component_v druid shaman
Ant Haul Transmutation Triples carrying capacity of a creature. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ant Haul, Communal Transmutation As ant haul, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Anthropomorphic Animal Transmutation Animal becomes bipedal. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic transmutation component_v component_s component_m arcanist
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric
Antipathy Enchantment Object or location affected by spell repels certain creatures. Class Levels: Druid 9 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m component_df
Antiplant Shell Abjuration Keeps animated plants at bay. Class Levels: Druid 4 Hunter 4 core_rulebook abjuration component_v component_s component_df druid
Antitech Field Abjuration You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering. Class Levels: Druid 6 Hunter 6 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide abjuration component_v component_s component_m component_df
Antitoxin Touch Abjuration The target's skin secretes a small amount of venom-resistant oils for the spell's duration. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 1 Alchemist 1 potions_poisons abjuration component_v component_s component_m alchemist
Ape Walk Transmutation The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks. Class Levels: Druid 3 Ranger 2 Wizard 3 Sorcerer 3 sargava_the_lost_colony transmutation component_v component_s component_m druid