Animal Messenger Enchantment Sends a Tiny animal to a specific place. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 core_rulebook enchantment component_v component_s component_m bard
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced_class_guide enchantment mind_affecting component_v component_s component_m
Animal Shapes Transmutation One ally/level polymorphs into chosen animal. Class Levels: Druid 8 Shaman 8 core_rulebook transmutation component_v component_s component_df druid
Animal Trance Enchantment Fascinates 2d6 HD of animals. Class Levels: Bard 2 Adept 2 Druid 2 Skald 2 Hunter 2 core_rulebook enchantment component_v component_s adept bard
Animate Plants Transmutation One or more plants animate and fight for you. Class Levels: Druid 7 Shaman 7 core_rulebook transmutation component_v druid shaman
Ant Haul Transmutation Triples carrying capacity of a creature. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ant Haul, Communal Transmutation As ant haul, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Anthropomorphic Animal Transmutation Animal becomes bipedal. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic transmutation component_v component_s component_m arcanist
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric
Antipathy Enchantment Object or location affected by spell repels certain creatures. Class Levels: Druid 9 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m component_df
Antiplant Shell Abjuration Keeps animated plants at bay. Class Levels: Druid 4 Hunter 4 core_rulebook abjuration component_v component_s component_df druid
Antitech Field Abjuration You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering. Class Levels: Druid 6 Hunter 6 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide abjuration component_v component_s component_m component_df
Apport Animal Conjuration Send or receive a Tiny or smaller animal via teleportation. Class Levels: Druid 3 Witch 3 Hunter 3 Medium 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Mesmerist 3 occult_adventures conjuration component_v druid medium mesmerist
Aquatic Cavalry Conjuration You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2 ultimate_wilderness conjuration component_v component_s component_df antipaladin
Aqueous Orb Conjuration Creates rolling sphere of water. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Arboreal Hammer Transmutation Tree branches attack opponents. Class Levels: Druid 4 Hunter 4 ultimate_magic transmutation component_v component_s component_df druid
Ash Storm Conjuration Hamper vision and movement. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic conjuration component_v component_s component_m component_df
Aspect Of The Bear Transmutation +2 AC and combat maneuver rolls. Class Levels: Druid 2 Hunter 2 Ranger 2 advanced_player_s_guide transmutation component_v component_s component_df druid
Aspect Of The Falcon Transmutation Gives bonuses on Perception and ranged attacks. Class Levels: Druid 1 Hunter 1 Ranger 1 advanced_player_s_guide transmutation component_v component_s component_df druid
Aspect Of The Stag Transmutation +2 AC against attacks of opportunity and increases speed. Class Levels: Druid 4 Hunter 3 Ranger 3 advanced_player_s_guide transmutation component_v component_s component_df druid
Aspect Of The Wolf Transmutation Subject gains +4 Str and Dex, and +2 bonus on trip attacks. Class Levels: Druid 5 Hunter 4 Ranger 4 advanced_player_s_guide transmutation component_v component_s component_df druid
Atavism Transmutation Animal gains advanced creature simple template. Class Levels: Druid 4 Hunter 4 ultimate_magic transmutation component_v component_s druid hunter
Atavism, Mass Transmutation One animal/level gains advanced template. Class Levels: Druid 8 ultimate_magic transmutation component_v component_s druid
Atonement Abjuration Removes burden of misdeeds from subject. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s component_m component_f