Magic Circle Against Good Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Technology Abjuration All creatures within the area gain the effects of a protection from technology spell. Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide abjuration component_v component_s component_m component_df
Magic Jar Necromancy Enables possession of another creature. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5 core_rulebook necromancy component_v component_s component_f alchemist
Magic Missile Evocation 1d4+1 damage; +1 missile per two levels above 1st (max 5). Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook evocation component_v component_s arcanist bloodrager
Magic Mouth Illusion Object speaks once when triggered. Class Levels: Bard 1 Skald 1 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 1 core_rulebook illusion component_v component_s component_m arcanist
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Magical Beast Shape Transmutation This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminutive and Huge. Class Levels: Wizard 7 Sorcerer 7 ultimate_wilderness transmutation component_v component_s component_m sorcerer
Majestic Image Transmutation You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image. Class Levels: Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4 ultimate_intrigue transmutation component_v component_s component_m bard
Major Creation Conjuration As minor creation, plus stone and metal. Class Levels: Adept 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration adept arcanist sorcerer summoner
Major Image Illusion As silent image, plus sound, smell and thermal effects. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook illusion arcanist bard magus skald
Major Phantom Object Illusion This spell functions as the major creation spell, except as noted above and the object created is a semi-real phantasm. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 advanced_race_guide illusion arcanist sorcerer wizard
Make Whole Transmutation Repairs an object. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 core_rulebook transmutation component_v component_s arcanist cleric
Make Whole, Greater Transmutation This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide transmutation component_v component_s arcanist cleric
Malediction Necromancy You curse a dying creature to gain hero points. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 advanced_player_s_guide necromancy component_v component_s component_f arcanist
Malfunction Transmutation Construct behaves oddly for 1 round/level. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic transmutation component_v component_s arcanist sorcerer
Malicious Spite Enchantment Target is compelled to plot against another. Class Levels: Bard 3 Skald 3 Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic enchantment component_v component_s component_m arcanist
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Marionette Possession Necromancy As magic jar, but limited to line of sight. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_magic necromancy component_v component_s component_f alchemist
Mark Of Blood Transmutation You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_m
Mask From Divination Divination As part of the action used to cast this spell, you place the mask used as the focus component on the target's face, after which it adheres tightly to the target for the spell's duration and cannot be removed by physical Class Levels: Magus 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5 adventurer_s_guide divination component_v component_s component_f component_m