Poisoner's Exchange Transmutation You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand). Class Levels: Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3 inner_sea_intrigue transmutation poison component_v component_s component_m
Poisonous Balm Conjuration You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it. Class Levels: Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4 ultimate-intrigue conjuration poison ruse component_v component_s
Polar Midnight Transmutation Cold darkness paralyzes and deals damage. Class Levels: Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9 ultimate_magic transmutation component_v component_s cleric druid
Positive Pulse Necromancy This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1 planar_adventures necromancy component_v component_s cleric inquisitor
Positive Pulse, Greater Necromancy This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4 planar_adventures necromancy component_v component_s cleric inquisitor
Pox Of Rumors Enchantment You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell. Class Levels: Bard 5 Skald 5 Witch 7 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Mesmerist 5 Spiritualist 5 ultimate-intrigue enchantment curse mind_affecting component_v component_s
Prayer Enchantment Allies get +1 bonus on most rolls, enemies -1 penalty. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 core_rulebook enchantment component_v component_s component_df cleric
Preserve Necromancy You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage. Class Levels: Witch 1 Cleric 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Spiritualist 1 inner_sea_temples necromancy component_v component_s component_m component_df
Preserve Grace Divination Delays alignment changes from magical compulsion and grants a second saving throw. Class Levels: Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1 adventurer-s-guide divination good component_v component_s component_f
Pressure Adaptation Abjuration Enables target to adjust to rapid pressure changes with a single Fortitude saving throw. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Investigator 3 aquatic_adventures abjuration component_v component_s component_m alchemist
Probe History Divination You gain a glimpse of a potential reality similar to this one but that never was. Class Levels: Bard 3 Cleric 4 Medium 2 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 4 inner_sea_races divination component_v component_s component_df bard
Profane Nimbus Evocation Unholy energy damages good creatures that attack you and protects you from good attacks. Class Levels: Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror-adventures evocation evil component_v component_s component_df
Prognostication Divination You glimpse the future. Class Levels: Witch 6 Cleric 6 Medium 4 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6 ultimate-intrigue divination component_v component_s component_m medium
Protection From Chaos Abjuration +2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration adept arcanist bloodrager cleric
Protection From Chaos, Communal Abjuration As protection from chaos, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration arcanist cleric inquisitor oracle
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Energy, Communal Abjuration As protection from energy, but you may divide the duration among creatures touched. Class Levels: Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4 ultimate_combat abjuration component_v component_s component_df arcanist
Protection From Evil Abjuration +2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_m component_df
Protection From Evil, Communal Abjuration As protection from evil, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration component_v component_s component_m component_df
Protection From Good Abjuration +2 AC and saves vs. good, wards against mental control, and bars summoned good creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Good, Communal Abjuration As protection from good, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat abjuration antipaladin arcanist cleric inquisitor
Protection From Law Abjuration +2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Law, Communal Abjuration As protection from law, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat abjuration antipaladin arcanist cleric inquisitor
Protection From Outsiders Abjuration This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype. Class Levels: Cleric 2 Paladin 2 Inquisitor 2 demon_hunter_s_handbook abjuration component_v component_s component_df cleric