Rainbow Pattern Illusion Lights fascinate 24 HD of creatures. Class Levels: Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s component_m component_f
Raise Animal Companion Conjuration As raise dead, but on an animal. Class Levels: Druid 5 Hunter 4 Ranger 4 Paladin 4 ultimate_magic conjuration component_v component_s component_m druid
Raise Dead Conjuration Restores life to subject who died as long as one day/level ago. Class Levels: Adept 5 Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 core_rulebook conjuration component_v component_s component_m component_df
Rally Point Enchantment Square gives good creatures bonuses. Class Levels: Paladin 1 advanced_player_s_guide enchantment component_v component_s component_df paladin
Rampart Conjuration Creates 5-ft.-thick earthen barrier. Class Levels: Druid 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Rapid Repair Transmutation Construct gains fast healing 5. Class Levels: Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_df arcanist
Ray Of Enfeeblement Necromancy Ray causes 1d6 Str penalty + 1 per 2 levels. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Ray Of Exhaustion Necromancy Ray makes subject exhausted. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 core_rulebook necromancy component_v component_s component_m arcanist
Ray Of Frost Evocation Ray deals 1d3 cold damage. Class Levels: Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Elementalist Wizard 0 core_rulebook evocation component_v component_s arcanist elementalist_wizard
Ray Of Sickening Necromancy Ray makes subject sickened. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 ultimate_magic necromancy component_v component_s component_m arcanist
Read Magic Divination Read scrolls and spellbooks. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s component_f adept
Rebuke Evocation Foes take 1d8 damage/two caster levels (max 5d8). Class Levels: Inquisitor 4 advanced_player_s_guide evocation component_v component_s component_df inquisitor
Rebuke Technology Abjuration You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy. Class Levels: Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 technology_guide abjuration component_v component_s component_f component_df
Recharge Evocation You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. Class Levels: Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 technology_guide evocation component_v component_s component_m arcanist
Recharge Innate Magic Transmutation You channel magic energy into your own aura, recharging your innate magic abilities. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Reckless Infatuation Enchantment Target is compelled to stay near another. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic enchantment component_v component_s arcanist bard
Recoil Fire Transmutation Ammunition in the targeted firearm generates excessive recoil. Class Levels: Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat transmutation component_v component_s component_m arcanist
Red Hand Of The Killer Necromancy Drawing upon the spiritual link between a corpse and its killer, you reach out across space to brand the killer of the corpse you used as a focus for this spell, creating a physical manifestation of the killer's guilt. Class Levels: Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4 ultimate_intrigue necromancy component_v component_s component_m medium
Reduce Animal Transmutation Shrinks one willing animal. Class Levels: Druid 2 Hunter 2 Ranger 3 core_rulebook transmutation component_v component_s druid hunter
Reduce Person Transmutation Humanoid creature halves in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Reduce Person, Mass Transmutation As reduce person, but affects 1 humanoid creature/level. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Refine Improvised Weapon Transmutation You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. Class Levels: Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1 advanced_class_guide transmutation component_v component_s component_df cleric
Refuge Conjuration Alters item to transport its possessor to your abode. Class Levels: Witch 9 Cleric 7 Oracle 7 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook conjuration component_v component_s component_m arcanist
Regenerate Conjuration Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Class Levels: Druid 9 Witch 7 Cleric 7 Oracle 7 Shaman 7 core_rulebook conjuration component_v component_s component_df cleric