Shout, Greater Evocation Devastating yell deals 10d6 sonic damage; stuns creatures. Class Levels: Bard 6 Skald 6 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 core_rulebook evocation component_v component_s component_f arcanist
Shrink Item Transmutation Object shrinks to one-sixteenth size. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook transmutation component_v component_s arcanist sorcerer
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced_class_guide transmutation poison component_v component_s component_df
Sickening Strikes Transmutation You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Class Levels: Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Siege Of Trees Transmutation Transforms Large trees into arboreal catapults of the same size. Class Levels: Druid 7 ultimate_combat transmutation component_v component_s component_df druid
Siege Of Trees, Greater Transmutation As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. Class Levels: Druid 9 ultimate_combat transmutation component_v component_s component_df druid
Sift Divination See area as though examining it. Class Levels: Bard 0 Skald 0 Inquisitor 0 advanced_player_s_guide divination component_v component_s bard inquisitor
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness divination component_v component_s druid ranger
Silence Illusion Negates sound in 20-ft. radius. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook illusion component_v component_s antipaladin bard
Silent Image Illusion Creates minor illusion of your design. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook illusion component_v component_s component_f arcanist
Silent Table Illusion You protect an area against casual eavesdropping. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 advanced_class_guide illusion component_v bard cleric sorcerer
Silk To Steel Transmutation Use a scarf as a shield or whip. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic transmutation component_v component_s arcanist bard
Silver Darts Conjuration A cone of silver darts springs from your hand. Class Levels: Magus 3 Witch 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced_class_guide conjuration component_v component_s component_m bloodrager
Simulacrum Illusion Creates partially real double of a creature. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 core_rulebook illusion component_v component_s component_m arcanist
Simulacrum, Lesser Illusion Creates a double of a weak creature. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic illusion component_v component_s component_m arcanist
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Class Levels: Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s component_m component_df
Skinsend Necromancy Animate and possess your own skin as if it were a separate creature. Class Levels: Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2 ultimate_magic necromancy component_v component_s alchemist arcanist
Sky Steed Transmutation The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability. Class Levels: Paladin 3 ultimate_wilderness transmutation component_v component_s component_df paladin
Slave To Sin Enchantment This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3 adventurer_s_guide enchantment emotion mind_affecting component_v component_s
Slay Living Necromancy Touch attack deals 12d6 +1 per level. Class Levels: Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 Antipaladin 4 core_rulebook necromancy component_v component_s antipaladin cleric
Sleep Enchantment Puts 4 HD of creatures into magical slumber. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s component_m adept
Sleepwalk Enchantment Causes creature to move while asleep. Class Levels: Witch 4 Inquisitor 4 advanced_player_s_guide enchantment component_v component_s component_m inquisitor
Sleepwalking Suggestion Enchantment Cause a creature to perform a suggested action while asleep. Class Levels: Bard 4 Skald 4 Witch 5 Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 horror_adventures enchantment mind_affecting component_v component_s component_m
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df