Curse Water Necromancy Makes water unholy. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s component_m antipaladin
Curse Of Night Evocation Curse an area with eternal night. Class Levels: Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 horror_adventures evocation curse darkness component_v component_s
Curse Of The Outcast Enchantment Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him. Class Levels: Bard 4 Skald 4 Witch 6 Cleric 6 Shaman 6 Mesmerist 4 Warpriest 6 Inquisitor 4 ultimate_intrigue enchantment curse emotion mind_affecting component_v
Curse, Major Necromancy As bestow curse, but harder to remove. Class Levels: Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5 ultimate_magic necromancy component_v component_s arcanist cleric
Cursed Earth Necromancy Plants die, living creatures catch diseases, or dead creatures rise as zombies. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic necromancy component_v component_s component_m component_df
Damnation Evocation Punish creatures for evil spells they know or that affect them. Class Levels: Cleric 3 Paladin 3 Warpriest 3 Inquisitor 3 horror_adventures evocation good component_v component_s component_m
Dancing Lantern Transmutation Animates a lantern that follows you. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_f arcanist
Dark Whispers Illusion You communicate through the shadows of one or more targets within range. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 1 ultimate_intrigue illusion language_dependent shadow component_v component_s
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Daybreak Arrow Evocation Targeted ammunition exudes radiant energy. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_combat evocation component_v component_s cleric inquisitor
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Deadeye's Lore Divination Gain a +4 bonus on Survival and move full speed while tracking. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Warpriest 1 Inquisitor 1 ultimate_combat divination component_v component_s bard cleric
Deadly Juggernaut Necromancy Your might increases with every kill you make. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 Antipaladin 3 ultimate_combat necromancy component_v component_s antipaladin cleric
Deadman's Contingency Evocation This spell functions as contingency, except as noted. Class Levels: Bard 4 Skald 4 Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 ultimate_intrigue evocation component_v component_s component_m component_f
Death Candle Necromancy This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 advanced_race_guide necromancy component_v component_s antipaladin cleric
Death Clutch Necromancy Rip out someone's heart. Class Levels: Druid 9 Witch 8 Cleric 8 Wizard 8 Psychic 8 Sorcerer 8 horror_adventures necromancy death evil component_v component_s
Death Knell Necromancy Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Death Ward Necromancy Grants bonuses against death spells and negative energy. Class Levels: Druid 5 Witch 4 Cleric 4 Hunter 5 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook necromancy component_v component_s component_df alchemist
Deathless Necromancy Prevents target from dying due to hit point damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 mythic_adventures necromancy component_v component_s alchemist arcanist
Deathwatch Necromancy Reveals how near death subjects within 30 ft. are. Class Levels: Cleric 1 Oracle 1 Warpriest 1 core_rulebook necromancy component_v component_s cleric oracle
Debilitating Portent Enchantment Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell Class Levels: Witch 4 Cleric 4 Oracle 4 Warpriest 4 ultimate_combat enchantment component_v component_s component_df cleric
Decollate Necromancy A target can safely remove its head. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 6 Sorcerer 5 Alchemist 4 Warpriest 5 Antipaladin 4 Investigator 4 Spiritualist 4 horror_adventures necromancy component_v component_s component_f alchemist
Decompose Corpse Necromancy Turn a corpse into a clean skeleton. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_magic necromancy component_v component_s component_m arcanist
Deeper Darkness Evocation Object sheds shadows in 60-ft. radius. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook evocation component_v component_m component_df adept