Monstrous Extremities Transmutation You change one of the extremities of the creature touched--arms or legs only--into another shape of approximately the same size and mass. Class Levels: Witch 4 Cleric 3 Wizard 3 Sorcerer 3 Bloodrager 3 inner_sea_gods transmutation component_v component_s bloodrager cleric
Monstrous Physique I Transmutation Take the form and some of the powers of a Small or Medium monstrous humanoid. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s component_m alchemist
Monstrous Physique Ii Transmutation Take the form and some of the powers of a Tiny or Large monstrous humanoid. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Moonstruck Enchantment Subject is enraged and confused. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_player_s_guide enchantment component_v component_s component_m arcanist
Mount Conjuration Summons riding horse for 2 hours/level. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 core_rulebook conjuration component_v component_s component_m arcanist
Mudball Conjuration Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Pack Empathy Divination You create an instinctual connection between the targets. Class Levels: Druid 3 Witch 3 Hunter 2 Medium 2 Ranger 2 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3 Inquisitor 3 Spiritualist 3 ultimate-intrigue divination curse component_v component_s medium
Pain Strike Evocation Inflicts 1d6 nonlethal damage 1 round/level. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Paragon Surge Transmutation Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat. Class Levels: Magus 4 Witch 3 Cleric 3 Oracle 3 Wizard 3 Paladin 4 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist arcanist
Pellet Blast Conjuration Creates an explosion of conjured metal pellets. Class Levels: Magus 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 4 ultimate_combat conjuration component_v component_s component_m arcanist
Perfect Placement Divination Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. Class Levels: Bard 2 Magus 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Bloodrager 2 arcane_anthology divination component_v component_s component_m bard
Phantasmal Killer Illusion Fearsome illusion kills subject or deals 3d6 damage. Class Levels: Magus 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 core_rulebook illusion component_v component_s arcanist bloodrager
Phantom Blood Necromancy You bolster your life energy. Class Levels: Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced-class-guide necromancy component_v component_s alchemist bloodrager
Phantom Steed Conjuration Magic horse appears for 1 hour/level. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Bloodrager 3 core_rulebook conjuration component_v component_s arcanist bard
Pouncing Fury Transmutation When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist bloodrager
Protection From Arrows Abjuration Subject gains DR 10/magic against ranged attacks. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook abjuration component_v component_s component_f alchemist
Protection From Chaos Abjuration +2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration adept arcanist bloodrager cleric
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Evil Abjuration +2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_m component_df
Protection From Good Abjuration +2 AC and saves vs. good, wards against mental control, and bars summoned good creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Law Abjuration +2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Psychic Leech Enchantment The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. Class Levels: Magus 3 Witch 2 Medium 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Bloodrager 3 Spiritualist 2 occult_origins enchantment emotion mind_affecting component_s bloodrager
Pyrotechnic Eruption Evocation Erupting flames burn a target several times. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 3 horror-adventures evocation fire component_v component_s component_m
Pyrotechnics Transmutation Turns fire into light or thick smoke. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook transmutation component_v component_s component_m arcanist