Aquatic Trail Divination Enhance underwater trails, allowing tracking through water as if across soft ground. Class Levels: Druid 3 Hunter 2 Ranger 2 Shaman 3 Inquisitor 3 aquatic_adventures divination water component_v component_s druid
Extreme Buoyancy Evocation The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Warpriest 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Free Swim Abjuration The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. Class Levels: Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3 aquatic_adventures abjuration component_v component_s component_m component_df
Invisibility Bubble Illusion A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces. Class Levels: Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 Unchained Summoner 2 aquatic_adventures illusion component_v component_s component_m alchemist
Invisibility Bubble, Giant Illusion This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble. Class Levels: Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Occultist 3 Unchained Summoner 3 aquatic_adventures illusion component_v component_s component_m arcanist
Invisibility Bubble, Mass Illusion This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature's size. Class Levels: Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 6 Mesmerist 6 Unchained Summoner 6 aquatic_adventures illusion component_v component_s component_m arcanist
Lead Anchor Evocation The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Life Current Conjuration You infuse the current with positive energy. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3 aquatic_adventures conjuration water component_v component_s component_df
Neutral Buoyancy Evocation The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Pressure Adaptation Abjuration Enables target to adjust to rapid pressure changes with a single Fortitude saving throw. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 aquatic_adventures abjuration component_v component_s component_m alchemist
Stabilize Pressure Abjuration You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2 aquatic_adventures abjuration component_v component_s component_m alchemist
Steam Ray Fusillade Evocation For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 aquatic_adventures evocation fire water component_v component_s
Unlife Current Conjuration This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 Antipaladin 3 aquatic_adventures conjuration water component_v component_s component_df
Wave Form Transmutation Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4 aquatic_adventures transmutation water component_v component_s arcanist