Threats seem like a ridiculous farce.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
Animals perceive you as a social superior.
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
You cause the targets to forget all but the most general information about you.
Gain increasing bonuses to AC and on attack rolls and damage against one creature.
You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy.
You cause the targets to believe they hear any sound you imagine.
You cause the targets to believe they hear any sound you imagine.
An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous.
Cause the target to avoid an object or location.
Target becomes nauseated and causes nearby creatures to become fascinated.
You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage.
Hellish chains attack and cause a target to become shaken.
When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you to attempt a Reflex saving throw, with a single touch you compel the target to throw itself in fro
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Add a thought component to all of the target's spells.
You cause the targets to believe they hear any sound you imagine.
The target becomes unable to speak the truth.
The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to the DC of Intimidate checks attempted against her.
Form an immersive mindscape.
As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.
You instill overwhelming avarice in the target and impel them toward a wild spree of larceny.