Adjustable Polymorph Transmutation This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced_class_guide transmutation component_v component_s component_m alchemist
Aerial Tracks Divination You cause the air in the area to ripple where creatures have flown through it up to %1 days ago. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4 ultimate_intrigue divination air component_v component_s ranger
Aid Enchantment +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Class Levels: Adept 2 Cleric 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook enchantment component_v component_s component_df adept
Air Breathing Transmutation The transmuted creatures can breathe air freely. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 monster_codex transmutation component_v component_s component_m component_df
Air Geyser Evocation You create a powerful blast of air capable of flinging an opponent upward. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3 advanced_class_guide evocation air component_v component_s bloodrager
Alleviate Corruption Abjuration Attempt to weaken a corruption's effect at risk to yourself. Class Levels: Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6 horror_adventures abjuration component_v component_s component_m cleric
Alpha Instinct Enchantment Animals perceive you as a social superior. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3 ultimate_wilderness enchantment mind_affecting component_v component_s component_m
Alter Self Transmutation Assume form of a Small or Medium humanoid. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Amplify Stench Transmutation You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_codex transmutation component_v component_s arcanist cleric
Anchored Step Transmutation Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced_class_guide transmutation component_v component_s component_m alchemist
Animal Ambassador Enchantment You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4 ultimate_intrigue enchantment mind_affecting component_v component_s component_m
Animal Growth Transmutation One animal doubles in size. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist druid
Animal Messenger Enchantment Sends a Tiny animal to a specific place. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 core_rulebook enchantment component_v component_s component_m bard
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced_class_guide enchantment mind_affecting component_v component_s component_m
Animal Shapes Transmutation One ally/level polymorphs into chosen animal. Class Levels: Druid 8 Shaman 8 core_rulebook transmutation component_v component_s component_df druid
Animate Dead Necromancy Creates undead skeletons and zombies. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 core_rulebook necromancy component_v component_s component_m adept
Animate Dead, Lesser Necromancy Create one skeleton or zombie. Class Levels: Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 ultimate_magic necromancy component_v component_s component_m arcanist
Animate Plants Transmutation One or more plants animate and fight for you. Class Levels: Druid 7 Shaman 7 core_rulebook transmutation component_v druid shaman
Anti-Incorporeal Shell Abjuration You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. Class Levels: Witch 4 Cleric 4 Shaman 4 Warpriest 4 advanced_class_guide abjuration component_v component_s component_df cleric
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric
Aquatic Cavalry Conjuration You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2 ultimate_wilderness conjuration component_v component_s component_df antipaladin
Assume Appearance Transmutation Use a creature's corpse to adopt its form. Class Levels: Bard 3 Skald 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Occultist 3 Investigator 3 Spiritualist 3 horror_adventures transmutation component_v component_s component_f alchemist
Assume Appearance (Greater) Transmutation Use a likeness to adopt a dead creature's form. Class Levels: Bard 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Alchemist 4 Mesmerist 4 Occultist 4 Investigator 4 Spiritualist 4 horror_adventures transmutation component_v component_s component_f alchemist
Augury Divination Learns whether an action will be good or bad. Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 core_rulebook divination component_v component_s component_m component_f