Library / Spells / Shaman Spells

Shaman Level 2 Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Enchantment Compulsion

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Class Levels:
Adept 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Conjuration Creation

This spell creates a burst of spores that weaken the mind.

Class Levels:
Druid 2 Witch 2 Hunter 2 Shaman 2
Enchantment Charm

Animals perceive you as a social superior.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3
Transmutation Polymorph

Assume form of a Small or Medium humanoid.

Class Levels:
Bard 2 Magus 2 Skald 2 Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2
Transmutation

You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Enchantment Compulsion

Sends a Tiny animal to a specific place.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 Psychic 2 Mesmerist 2
Enchantment Compulsion

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1
Necromancy

Create one skeleton or zombie.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Conjuration Summoning

You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2
Divination

Learns whether an action will be good or bad.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Psychic 2 Warpriest 2 Spiritualist 2
Transmutation

Grants +2 (or higher) enhancement to natural armor.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2 Investigator 2
Transmutation

Subject gains +4 to Con for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2
Divination

Speak normally and cast spells with verbal components while in animal or polymorphed form.

Class Levels:
Druid 2 Witch 2 Hunter 2 Shaman 2
Divination

You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever you choose when you cast the spell.

Class Levels:
Bard 2 Cleric 2 Shaman 2 Alchemist 2
Transmutation

A skirt, kilt, or gown you are wearing enables you to control your falls through the air.

Class Levels:
Bard 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Inquisitor 2
Abjuration

You imbue yourself with the blessings of liberty.

Class Levels:
Bard 2 Shaman 2
Necromancy

The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2
Transmutation

Subject gains +4 to Str for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.

Class Levels:
Bard 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2
Enchantment Compulsion

You fill a creature's mind with the realization of its earthly weight and responsibilities.

Class Levels:
Druid 2 Witch 2 Shaman 2 Wizard 3 Sorcerer 3
Evocation

Inflict 1d6 fire damage to creature by looking at it.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Teleportation

Instantly teleports damaged familiar to your space if within 1 mile.

Class Levels:
Witch 2 Shaman 2 Wizard 2 Sorcerer 2
Enchantment Compulsion

Calms creatures, negating emotion effects.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Necromancy

Postpone hostile action by a haunt or incorporeal undead.

Class Levels:
Cleric 2 Medium 1 Shaman 2 Warpriest 2 Spiritualist 2
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