Library / Spells / Sorcerer Spells

Sorcerer Level 3 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Transmutation

You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).

Class Levels:
Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3
Transmutation Polymorph

This spell functions as beast shape I, except it grants your familiar the form of any Small animal.

Class Levels:
Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Transmutation

The target's tail moves and acts more quickly, almost with a mind of its own.

Class Levels:
Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Investigator 3
Enchantment

The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with.

Class Levels:
Bard 3 Wizard 3 Sorcerer 3
Abjuration

As protection from arrows, but you may divide the duration among creatures touched.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3
Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Enchantment Compulsion

The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration.

Class Levels:
Magus 3 Witch 2 Medium 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Bloodrager 3 Spiritualist 2
Enchantment Compulsion

The gremlins known as pugwampis infect those around them with a malignant form of unluck--an effect that this spell emulates.

Class Levels:
Bard 2 Witch 3 Wizard 3 Sorcerer 3
Transmutation Polymorph

Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Enchantment Compulsion

This spell causes even commonly used objects to become conundrums.

Class Levels:
Bard 2 Witch 3 Wizard 3 Sorcerer 3
Abjuration

You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.

Class Levels:
Druid 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Enchantment Compulsion

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Bloodrager 3 Investigator 3
Transmutation

You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Conjuration Summoning

Summon a swarm of poisonous frogs.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3
Necromancy

Ray makes subject exhausted.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Bloodrager 3 Spiritualist 3
Evocation

You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.

Class Levels:
Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Enchantment Compulsion

Target is compelled to stay near another.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 2
Transmutation

You gain DR 5/piercing and +4 to CMD against disarm attempts.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

You alter a magic weapon or suit of armor to be up to two size categories larger or smaller.

Class Levels:
Wizard 3 Sorcerer 3
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Divination

You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3
Divination

Grants an insight bonus equal to caster level (max +10) on checks to disable, solve, or manipulate a device.

Class Levels:
Bard 2 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Transmutation

You inscribe an angular rune upon the surface of a weapon, increasing its hit points.

Class Levels:
Wizard 3 Sorcerer 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.