Transmutation
You infuse a weapon with faint but pernicious energy that stymies accelerated healing.
Class Levels:
Bard 2
Magus 2
Ranger 2
Wizard 3
Sorcerer 3
Evocation
Creates a floating chain of force.
Class Levels:
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
You channel your magical power to fuel the target's spellcasting.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Oracle 3
Ranger 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
This spell makes a creature more charitable, compelling it to aid others rather than use violence.
Class Levels:
Bard 2
Witch 3
Cleric 3
Oracle 3
Wizard 3
Sorcerer 3
Divination
Scrying
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Spiritualist 3
Abjuration
The target's skin becomes as thick and tough as clay, granting the target DR 5/adamantine.
Class Levels:
Magus 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Divination
Cleromancy involves casting bones and interpreting the results.
Class Levels:
Druid 3
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 3
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Universal
You tap into the magical resonance between you and your allies to enhance one another's magic.
Class Levels:
Bard 3
Druid 3
Magus 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Conjuration
Creation
You create a fine wooden carriage with whatever cosmetic embellishments you desire.
Class Levels:
Bard 3
Magus 3
Skald 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Evocation
Ask more powerful eldritch entities to find and converse with you.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Enchantment
Compulsion
+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.
Class Levels:
Bard 2
Skald 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Evocation
The target gains an extra action that becomes available when a condition which you dictate is met.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Sorcerer 3
Transmutation
Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.
Class Levels:
Druid 2
Witch 2
Cleric 3
Hunter 2
Oracle 3
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
Extra eyes give all-around vision.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Necromancy
You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Occultist 3
Spiritualist 3
Evocation
You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity.
Class Levels:
Druid 3
Cleric 3
Wizard 3
Sorcerer 3
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Illusion
Pattern
This spell functions like dazzling blade, except as noted above and that it affects multiple weapons.
Class Levels:
Wizard 3
Sorcerer 3
Necromancy
This spell allows you to turn a potion into a temporary pool of necromantic energy.
Class Levels:
Witch 3
Cleric 2
Wizard 3
Sorcerer 3
Alchemist 2
Enchantment
Compulsion
Puts 10 HD of creatures to sleep.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Enchantment
Compulsion
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.
Class Levels:
Bard 2
Skald 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Transmutation
You animate the target of the spell, manipulating the glove with your own hand from a distance.
Class Levels:
Bard 3
Medium 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Spiritualist 3