Library / Spells / Sorcerer Spells

Sorcerer Level 3 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Transmutation

You infuse a weapon with faint but pernicious energy that stymies accelerated healing.

Class Levels:
Bard 2 Magus 2 Ranger 2 Wizard 3 Sorcerer 3
Evocation

Creates a floating chain of force.

Class Levels:
Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Evocation

You channel your magical power to fuel the target's spellcasting.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

This spell makes a creature more charitable, compelling it to aid others rather than use violence.

Class Levels:
Bard 2 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Divination Scrying

Hear or see at a distance for 1 min./level.

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Spiritualist 3
Abjuration

The target's skin becomes as thick and tough as clay, granting the target DR 5/adamantine.

Class Levels:
Magus 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3
Divination

Cleromancy involves casting bones and interpreting the results.

Class Levels:
Druid 3 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 3
Abjuration

Creates a screen of wind around you.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Universal

You tap into the magical resonance between you and your allies to enhance one another's magic.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Creation

You create a fine wooden carriage with whatever cosmetic embellishments you desire.

Class Levels:
Bard 3 Magus 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3
Evocation

Ask more powerful eldritch entities to find and converse with you.

Class Levels:
Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3
Enchantment Compulsion

+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.

Class Levels:
Bard 2 Skald 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3 Spiritualist 3
Evocation

The target gains an extra action that becomes available when a condition which you dictate is met.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Sorcerer 3
Transmutation

Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.

Class Levels:
Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

Extra eyes give all-around vision.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3
Necromancy

You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Occultist 3 Spiritualist 3
Evocation

You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity.

Class Levels:
Druid 3 Cleric 3 Wizard 3 Sorcerer 3
Transmutation

As darkvision, but you may divide the duration among creatures touched.

Class Levels:
Hunter 4 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Antipaladin 3 Investigator 3
Evocation

60-ft. radius of bright light.

Class Levels:
Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3
Illusion Pattern

This spell functions like dazzling blade, except as noted above and that it affects multiple weapons.

Class Levels:
Wizard 3 Sorcerer 3
Necromancy

This spell allows you to turn a potion into a temporary pool of necromantic energy.

Class Levels:
Witch 3 Cleric 2 Wizard 3 Sorcerer 3 Alchemist 2
Enchantment Compulsion

Puts 10 HD of creatures to sleep.

Class Levels:
Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Enchantment Compulsion

You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.

Class Levels:
Bard 2 Skald 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2
Transmutation

You animate the target of the spell, manipulating the glove with your own hand from a distance.

Class Levels:
Bard 3 Medium 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Spiritualist 3
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