Library / Spells / Sorcerer Spells

Sorcerer Level 4 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Enchantment

By speaking eloquently on the subject of your opponents' ineptitude in combat, past failures, personal hygiene, or other faults, you sap their will to fight.

Class Levels:
Wizard 4 Sorcerer 4
Enchantment Compulsion

This spell initially functions as message (allowing no save or spell resistance).

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3 Occultist 4
Divination

Alerts you to magical eavesdropping and opposes scryers with an opposed caster level check.

Class Levels:
Bard 4 Skald 4 Witch 4 Medium 3 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4
Evocation

Inflicts 1d8/level energy damage to all creatures within 15 ft.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Conjuration Teleportation

Teleports you a short distance.

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 4 Spiritualist 4
Abjuration

Bars extradimensional movement.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 Inquisitor 3 Spiritualist 4
Evocation

Gives you a dragon's breath weapon.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Illusion Phantasm

Surroundings and unfamiliar creatures seem like something out of a nightmare.

Class Levels:
Bard 3 Skald 3 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3
Illusion Phantasm

You create a comforting phantasm, which leeches onto the psyche of a nearby target.

Class Levels:
Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3
Abjuration

You ward the target's mind against intrusion and influence while she is unconscious.

Class Levels:
Bard 2 Witch 4 Medium 2 Shaman 2 Wizard 4 Psychic 3 Sorcerer 4 Alchemist 2 Mesmerist 2
Necromancy

You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control.

Class Levels:
Witch 4 Wizard 4 Sorcerer 4 Alchemist 4
Transmutation

The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation Polymorph

Turns you into a Small elemental.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Transmutation

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).

Class Levels:
Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 Bloodrager 4
Evocation

As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level.

Class Levels:
Wizard 4 Sorcerer 4
Abjuration

You gain a +4 bonus on saving throws against enchantment effects.

Class Levels:
Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 3 Warpriest 4 Inquisitor 4 Investigator 4
Transmutation

Triggered by energy damage, converts energy type and descriptor of future elemental abilities.

Class Levels:
Wizard 4 Sorcerer 4
Necromancy

Subject gains 1d4 negative levels.

Class Levels:
Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Bloodrager 4 Spiritualist 4
Transmutation

1 humanoid creature/level doubles in size.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4
Enchantment

A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your needs and ensuring your comfort.

Class Levels:
Bard 3 Witch 4 Wizard 4 Sorcerer 4
Transmutation

You gain darkvision, the ability to see 60 feet even in total darkness, including that created by deeper darkness.

Class Levels:
Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Antipaladin 4 Investigator 4
Transmutation

You curse the target with a disfiguring or painful mutation.

Class Levels:
Witch 2 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Antipaladin 2 Spiritualist 3
Necromancy

Gain 2d10 temporary hp + 1/level.

Class Levels:
Witch 4 Medium 3 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 4 Mesmerist 3 Bloodrager 4 Investigator 4 Spiritualist 4
Necromancy

Possess your familiar.

Class Levels:
Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4
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