Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Evocation

Dazzles one creature (-1 on attack rolls).

Class Levels:
Bard 0 Druid 0 Magus 0 Skald 0 Hunter 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Evocation

As flare, but affects all creatures in 10 ft.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Transmutation

Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.

Class Levels:
Witch 3 Wizard 3 Arcanist 3 Sorcerer 3
Conjuration Creation

You call forth a fast-moving wave that batters all creatures in its path and leaves the target area flooded.

Class Levels:
Druid 6 Shaman 6 Wizard 6 Sorcerer 6
Conjuration Teleportation

DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.

Class Levels:
Bard 4 Magus 4 Medium 4 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Alchemist 4 Occultist 4 Bloodrager 4 Inquisitor 4 Antipaladin 4
Transmutation

You cause a single object to temporarily gain the broken condition.

Class Levels:
Bard 2 Magus 2 Wizard 2 Sorcerer 2 Bloodrager 2
Enchantment Compulsion

You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends.

Class Levels:
Bard 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 2 Occultist 3
Enchantment Compulsion

This spell functions as fleeting memory, except that it affects multiple creatures.

Class Levels:
Bard 6 Wizard 8 Psychic 7 Sorcerer 8 Mesmerist 5 Occultist 6
Necromancy

Control a zombie in human guise.

Class Levels:
Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3
Necromancy

Control multiple zombies in human guise.

Class Levels:
Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Transmutation

Turns subject creature into statue.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Necromancy

Create a wall of zombies.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5
Transmutation Polymorph

This functions like baleful polymorph, except the target becomes an ooze.

Class Levels:
Wizard 6 Sorcerer 6
Transmutation Polymorph

You warp the target creature's flesh, discoloring it and causing it to become misshapen and impairing its function.

Class Levels:
Wizard 2 Sorcerer 2
Conjuration Summoning

Summons a swarm whose distraction imposes a -4 penalty to Dexterity and saves vs transmutation.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

Worms deal hp and Dex damage.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4
Transmutation Polymorph

The target's flesh fills out and gains a healthy, natural color.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Inquisitor 2 Investigator 2
Transmutation

You curse your target with a withering aura that degrades its armor and shield (if any).

Class Levels:
Bard 3 Witch 3 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Inquisitor 3
Evocation

Create an area of inconsistent lighting.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2
Evocation

Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Transmutation

Gain DR 10/slashing, increases reach 10 ft., and breathe water.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4 Elementalist Wizard 6
Evocation

You send a flurry of snowballs hurtling at your foes.

Class Levels:
Druid 2 Magus 2 Witch 2 Wizard 2 Sorcerer 2
Transmutation

Subject flies at a speed of 60 ft.

Class Levels:
Magus 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Transmutation

One creature/level gains ability to fly.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.