Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Conjuration Creation

When you cast this spell, you must hold out a miniature model of the ship you intend to create.

Class Levels:
Bard 4 Skald 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Occultist 3 Warpriest 4 Unchained Summoner 3
Conjuration Summoning

Summons swarm of bats, rats, or spiders.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Conjuration Summoning

This spell functions like summon monster, except it summons a single thanadaemon.

Class Levels:
Witch 9 Cleric 9 Wizard 9 Sorcerer 9
Conjuration Summoning

Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.

Class Levels:
Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

This spell functions like summon monster, except that it summons a single vanth psychopomp.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Sorcerer 6 Summoner 5
Necromancy

The target takes damage whenever its summoned creature does.

Class Levels:
Witch 5 Cleric 4 Oracle 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4
Transmutation

You alter a creature so the touch of the sun is hostile to it.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Transmutation

You alter multiple creatures so the touch of the sun is hostile to them.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Inquisitor 5
Evocation

Blinds all within 10 ft., deals 6d6 damage.

Class Levels:
Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8
Abjuration

Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Sorcerer 1
Conjuration Creation

This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Transmutation

You channel power into a melee weapon.

Class Levels:
Magus 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Bloodrager 1
Illusion Glamer

A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).

Class Levels:
Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3
Abjuration

You bolster the subject's sense of willpower and self-worth when you cast this spell.

Class Levels:
Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Abjuration

Primal magic events cannot be triggered within the area of effect of this spell.

Class Levels:
Cleric 4 Wizard 4 Sorcerer 4
Evocation

You infuse arcane power into the focus ioun stone, which must be currently floating around your head.

Class Levels:
Wizard 4 Sorcerer 4 Occultist 3
Divination

You gain temporary insight into your enemies' magical defenses.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1
Conjuration Teleportation

You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4
Conjuration Summoning

You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Transmutation

With a sweep of your hand, you select a number of targets and the same number of suits of armor.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1
Conjuration Teleportation

By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip and summon it to your hand.

Class Levels:
Bard 2 Wizard 3 Sorcerer 3
Transmutation

When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Necromancy

Triggered rune kills nearby creatures.

Class Levels:
Witch 8 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8
Necromancy

Triggered rune panics nearby creatures.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
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