When you cast this spell, you must hold out a miniature model of the ship you intend to create.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Summons swarm of bats, rats, or spiders.
This spell functions like summon monster, except it summons a single thanadaemon.
Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.
This spell functions like summon monster, except that it summons a single vanth psychopomp.
The target takes damage whenever its summoned creature does.
You alter a creature so the touch of the sun is hostile to it.
You alter multiple creatures so the touch of the sun is hostile to them.
Blinds all within 10 ft., deals 6d6 damage.
Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.
This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.
You channel power into a melee weapon.
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).
You bolster the subject's sense of willpower and self-worth when you cast this spell.
Primal magic events cannot be triggered within the area of effect of this spell.
You infuse arcane power into the focus ioun stone, which must be currently floating around your head.
You gain temporary insight into your enemies' magical defenses.
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
With a sweep of your hand, you select a number of targets and the same number of suits of armor.
By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip and summon it to your hand.
When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.
Triggered rune kills nearby creatures.
Triggered rune panics nearby creatures.