Library / Spells / Spiritualist Spells

Spiritualist Spells

A spiritualist casts psychic spells drawn from the spiritualist spell list, aided by a phantom companion. Learn more about the Spiritualist class.

Illusion Phantasm

Threats seem like a ridiculous farce.

Class Levels:
Bard 2 Skald 2 Medium 2 Psychic 2 Mesmerist 2 Spiritualist 2
Enchantment Compulsion

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Class Levels:
Adept 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Divination

You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.

Class Levels:
Bard 3 Witch 3 Medium 3 Shaman 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 4 Occultist 3 Spiritualist 4
Abjuration

Wards an area for 2 hours/level.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Abjuration

Attempt to weaken a corruption's effect at risk to yourself.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6
Transmutation

Increase/decrease strength of natural winds.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Spiritualist 1 Elementalist Wizard 1
Divination

Read a creature's or object's alignment, emotion, health, and magic auras.

Class Levels:
Medium 2 Psychic 3 Mesmerist 3 Spiritualist 3
Divination

Reveals magical aspects of subject.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Spiritualist 6
Necromancy

Creates undead skeletons and zombies.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 Spiritualist 3
Necromancy

Create one skeleton or zombie.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Abjuration

You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Psychic 4 Warpriest 4 Spiritualist 4
Divination

Target gains a bonus on one initiative check.

Class Levels:
Bard 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1 Spiritualist 1
Illusion Glamer

Undead appear to be alive.

Class Levels:
Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Warpriest 3 Spiritualist 3
Transmutation Polymorph

Use a creature's corpse to adopt its form.

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Occultist 3 Investigator 3 Spiritualist 3
Transmutation Polymorph

Use a likeness to adopt a dead creature's form.

Class Levels:
Bard 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Alchemist 4 Mesmerist 4 Occultist 4 Investigator 4 Spiritualist 4
Divination

Learns whether an action will be good or bad.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Psychic 2 Warpriest 2 Spiritualist 2
Illusion

Masks a creature's or an object's alignment, emotion, health, and magic auras.

Class Levels:
Medium 3 Psychic 4 Mesmerist 3 Spiritualist 4
Necromancy

Creatures in your aura become shaken.

Class Levels:
Cleric 4 Oracle 4 Psychic 4 Warpriest 4 Spiritualist 4
Divination

This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 4 Investigator 3 Spiritualist 3
Divination

This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, anguished memories of the countless souls that the target daemons have consumed.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Inquisitor 4 Spiritualist 5
Conjuration Healing

You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the former and bolstering the life of the latter.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Shaman 6 Occultist 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Illusion Shadow

Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.

Class Levels:
Bard 6 Druid 7 Witch 6 Medium 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Alchemist 6 Spiritualist 6
Abjuration

You imbue a weapon with the power to drive foes back.

Class Levels:
Magus 5 Medium 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Summoner 5 Bloodrager 4 Inquisitor 5 Antipaladin 4 Spiritualist 5
Abjuration

Banishes 2 HD/level of extraplanar creatures.

Class Levels:
Cleric 6 Oracle 6 Shaman 6 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 6 Inquisitor 5 Spiritualist 6
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.