Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Transmutation
Increase/decrease strength of natural winds.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Spiritualist 1
Elementalist Wizard 1
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Spiritualist 1
Transmutation
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Class Levels:
Psychic 1
Mesmerist 1
Spiritualist 1
Transmutation
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Transmutation
Infuse psychic energy and ownership history into an item.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Spiritualist 1
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Conjuration
Healing
Cures 1d8 damage + 1/level (max +5).
Class Levels:
Bard 1
Adept 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 2
Shaman 1
Paladin 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1
Necromancy
Reveals how near death subjects within 30 ft. are.
Class Levels:
Cleric 1
Medium 1
Oracle 1
Warpriest 1
Spiritualist 1
Necromancy
Turn a corpse into a clean skeleton.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Spiritualist 1
Divination
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Divination
Reveals undead within 60 ft.
Class Levels:
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Divination
You can scan the thoughts of one individual and learn the names and locations of the target's living relatives, as well as the attitude of the target toward those relatives (and vice versa).
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Spiritualist 1
Necromancy
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Illusion
Figment
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Hunter 1
Medium 1
Ranger 1
Psychic 1
Mesmerist 1
Occultist 1
Spiritualist 1
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Investigator 1
Spiritualist 1
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Spiritualist 1
Transmutation
Objects or creatures fall slowly.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Spiritualist 1
Elementalist Wizard 1
Conjuration
Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your mind.
Class Levels:
Witch 1
Wizard 1
Sorcerer 1
Mesmerist 1
Spiritualist 1
Necromancy
Cause a corpse to grab or trip a foe.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Investigator 1
Spiritualist 1