Library / Spells / Spiritualist Spells

Spiritualist Spells

A spiritualist casts psychic spells drawn from the spiritualist spell list, aided by a phantom companion. Learn more about the Spiritualist class.

Necromancy

You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage.

Class Levels:
Witch 6 Wizard 6 Sorcerer 6 Spiritualist 6
Necromancy

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Class Levels:
Adept 3 Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 3 Bloodrager 4 Antipaladin 3 Spiritualist 3
Conjuration Creation

Tentacles grapple all creatures within a 20-ft. spread.

Class Levels:
Magus 4 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Spiritualist 4
Necromancy

Cause a stabilized creature to resume dying.

Class Levels:
Witch 0 Cleric 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Necromancy

Makes subject blind or deaf.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Shaman 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Bloodrager 2 Antipaladin 2 Spiritualist 3
Necromancy

Cause yourself and enemies to bleed.

Class Levels:
Witch 2 Cleric 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Illusion Glamer

Attacks miss subject 20% of the time.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2 Spiritualist 2
Necromancy

Momentarily control a living or undead creature's skeleton.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Conjuration Healing

Cures 5d8 damage + 1/level and restores life to recently slain creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Spiritualist 5
Transmutation

Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.

Class Levels:
Psychic 1 Mesmerist 1 Spiritualist 1
Transmutation

Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.

Class Levels:
Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1
Necromancy

You cause the victim's attacks to careen wildly, endangering itself and those around it.

Class Levels:
Bard 3 Witch 3 Cleric 4 Wizard 4 Sorcerer 4 Mesmerist 3 Spiritualist 3
Conjuration Calling

Make the spirit of one creature manifest.

Class Levels:
Cleric 5 Medium 3 Shaman 5 Warpriest 5 Spiritualist 5
Necromancy

Postpone hostile action by a haunt or incorporeal undead.

Class Levels:
Cleric 2 Medium 1 Shaman 2 Warpriest 2 Spiritualist 2
Necromancy

Make a willing target appear to be dead.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Transmutation

Infuse psychic energy and ownership history into an item.

Class Levels:
Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1
Abjuration

Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.

Class Levels:
Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4
Necromancy

One touch/level deals 1d6 damage and possibly 1 Str damage.

Class Levels:
Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Spiritualist 1
Necromancy

Kills 1d4/level HD of creatures.

Class Levels:
Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 Spiritualist 6
Divination Scrying

Hear or see at a distance for 1 min./level.

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Spiritualist 3
Abjuration

Creates a screen of wind around you.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Conjuration Creation

Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.

Class Levels:
Magus 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Spiritualist 5 Elementalist Wizard 5
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