Necromancy
You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage.
Class Levels:
Witch 6
Wizard 6
Sorcerer 6
Spiritualist 6
Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Conjuration
Creation
Tentacles grapple all creatures within a 20-ft. spread.
Class Levels:
Magus 4
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Spiritualist 4
Necromancy
Cause a stabilized creature to resume dying.
Class Levels:
Witch 0
Cleric 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Necromancy
Cause yourself and enemies to bleed.
Class Levels:
Witch 2
Cleric 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Illusion
Glamer
Attacks miss subject 20% of the time.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Necromancy
Momentarily control a living or undead creature's skeleton.
Class Levels:
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Warpriest 5
Inquisitor 5
Spiritualist 5
Conjuration
Healing
Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Spiritualist 5
Transmutation
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Class Levels:
Psychic 1
Mesmerist 1
Spiritualist 1
Transmutation
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Necromancy
You cause the victim's attacks to careen wildly, endangering itself and those around it.
Class Levels:
Bard 3
Witch 3
Cleric 4
Wizard 4
Sorcerer 4
Mesmerist 3
Spiritualist 3
Conjuration
Calling
Make the spirit of one creature manifest.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Warpriest 5
Spiritualist 5
Necromancy
Postpone hostile action by a haunt or incorporeal undead.
Class Levels:
Cleric 2
Medium 1
Shaman 2
Warpriest 2
Spiritualist 2
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Transmutation
Infuse psychic energy and ownership history into an item.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Abjuration
Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.
Class Levels:
Witch 4
Cleric 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Inquisitor 4
Spiritualist 4
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Spiritualist 1
Necromancy
Kills 1d4/level HD of creatures.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Spiritualist 6
Divination
Scrying
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Spiritualist 3
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Conjuration
Creation
Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Class Levels:
Magus 5
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Spiritualist 5
Elementalist Wizard 5