Illusion
Phantasm
Threats seem like a ridiculous farce.
Class Levels:
Bard 2
Skald 2
Medium 2
Psychic 2
Mesmerist 2
Spiritualist 2
Enchantment
Compulsion
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Class Levels:
Adept 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Divination
You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.
Class Levels:
Bard 3
Witch 3
Medium 3
Shaman 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 4
Occultist 3
Spiritualist 4
Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Abjuration
Attempt to weaken a corruption's effect at risk to yourself.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Psychic 6
Warpriest 6
Spiritualist 6
Transmutation
Increase/decrease strength of natural winds.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Spiritualist 1
Elementalist Wizard 1
Divination
Read a creature's or object's alignment, emotion, health, and magic auras.
Class Levels:
Medium 2
Psychic 3
Mesmerist 3
Spiritualist 3
Divination
Reveals magical aspects of subject.
Class Levels:
Bard 6
Skald 6
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Spiritualist 6
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Spiritualist 3
Necromancy
Create one skeleton or zombie.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Spiritualist 2
Abjuration
You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Psychic 4
Warpriest 4
Spiritualist 4
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Spiritualist 1
Illusion
Glamer
Undead appear to be alive.
Class Levels:
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Spiritualist 3
Transmutation
Polymorph
Use a creature's corpse to adopt its form.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Occultist 3
Investigator 3
Spiritualist 3
Transmutation
Polymorph
Use a likeness to adopt a dead creature's form.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Alchemist 4
Mesmerist 4
Occultist 4
Investigator 4
Spiritualist 4
Divination
Learns whether an action will be good or bad.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Psychic 2
Warpriest 2
Spiritualist 2
Illusion
Masks a creature's or an object's alignment, emotion, health, and magic auras.
Class Levels:
Medium 3
Psychic 4
Mesmerist 3
Spiritualist 4
Necromancy
Creatures in your aura become shaken.
Class Levels:
Cleric 4
Oracle 4
Psychic 4
Warpriest 4
Spiritualist 4
Divination
This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 4
Investigator 3
Spiritualist 3
Divination
This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, anguished memories of the countless souls that the target daemons have consumed.
Class Levels:
Witch 5
Cleric 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Inquisitor 4
Spiritualist 5
Conjuration
Healing
You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the former and bolstering the life of the latter.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Shaman 6
Occultist 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Illusion
Shadow
Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.
Class Levels:
Bard 6
Druid 7
Witch 6
Medium 6
Shaman 6
Wizard 6
Sorcerer 6
Summoner 6
Alchemist 6
Spiritualist 6
Abjuration
You imbue a weapon with the power to drive foes back.
Class Levels:
Magus 5
Medium 4
Shaman 5
Wizard 5
Paladin 4
Sorcerer 5
Summoner 5
Bloodrager 4
Inquisitor 5
Antipaladin 4
Spiritualist 5
Abjuration
Banishes 2 HD/level of extraplanar creatures.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 6
Inquisitor 5
Spiritualist 6