Library / Spells / Spiritualist Spells

Spiritualist Spells

A spiritualist casts psychic spells drawn from the spiritualist spell list, aided by a phantom companion. Learn more about the Spiritualist class.

Divination

Provides useful advice for specific proposed actions.

Class Levels:
Witch 4 Cleric 4 Medium 3 Oracle 4 Shaman 4 Psychic 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Enchantment Compulsion

Controls humanoid telepathically.

Class Levels:
Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 4 Spiritualist 5
Necromancy

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Conjuration Creation

You create a semi-living intelligent draconic servant that loyally obeys and serves you.

Class Levels:
Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 3 Antipaladin 3 Spiritualist 3
Illusion Phantasm

Sends message to anyone sleeping.

Class Levels:
Bard 5 Skald 5 Medium 3 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Alchemist 5 Mesmerist 4 Investigator 5 Spiritualist 5
Illusion Figment

You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Hunter 1 Medium 1 Ranger 1 Psychic 1 Mesmerist 1 Occultist 1 Spiritualist 1
Evocation

Deal 6d6 points of damage and entangle creatures in a 30-ft.-radius, and push ethereal and incorporeal creatures onto the Material Plane.

Class Levels:
Psychic 7 Spiritualist 6
Evocation

You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance.

Class Levels:
Psychic 5 Occultist 5 Spiritualist 4
Evocation

Tendril of ectoplasm grapples a creature and tethers you to it.

Class Levels:
Magus 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Spiritualist 3
Enchantment Compulsion

Add an emotion component to all of the target's spells.

Class Levels:
Psychic 3 Mesmerist 2 Spiritualist 2
Divination

Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.

Class Levels:
Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

Allows you to telekinetically use a creature as a weapon.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Spiritualist 6
Necromancy

Subject gains 1d4 negative levels.

Class Levels:
Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Bloodrager 4 Spiritualist 4
Necromancy

Trap an incorporeal creature or a haunt in a mirror.

Class Levels:
Medium 4 Psychic 5 Spiritualist 4
Abjuration

Erase psychic impressions from an object.

Class Levels:
Medium 3 Psychic 5 Mesmerist 4 Spiritualist 4
Abjuration

You place a ward on an area that notifies you when a creature exits it.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2
Conjuration Teleportation

Shroud your unconscious self in a cocoon on the Ethereal Plane.

Class Levels:
Psychic 5 Spiritualist 4
Conjuration Teleportation

As ethereal envelope, but able to affect an unwilling creature.

Class Levels:
Psychic 7 Spiritualist 5
Transmutation

Your claws, unarmed strikes, and touch spells affect ethereal creatures.

Class Levels:
Magus 4 Spiritualist 3
Evocation

Fill an area with invisible shards that slow movement and damage creatures.

Class Levels:
Psychic 5 Spiritualist 4
Transmutation

Your base speed increases by 30 ft.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Inquisitor 1 Investigator 1 Spiritualist 1
Necromancy

Target becomes panicked, sickened, and comatose.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Mesmerist 6 Investigator 6 Spiritualist 6
Transmutation

You curse the target with a disfiguring or painful mutation.

Class Levels:
Witch 2 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Antipaladin 2 Spiritualist 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.