Illusion
Glamer
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Mesmerist 3
Warpriest 4
Spiritualist 4
Necromancy
Gain 1d10 temporary hp + 1/level (max +10).
Class Levels:
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Necromancy
Gain 2d10 temporary hp + 1/level.
Class Levels:
Witch 4
Medium 3
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Bloodrager 4
Investigator 4
Spiritualist 4
Illusion
Glamer
Fools scrying with an illusion.
Class Levels:
Bard 5
Skald 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Spiritualist 5
Necromancy
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Spiritualist 5
Transmutation
Objects or creatures fall slowly.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Spiritualist 1
Elementalist Wizard 1
Enchantment
Compulsion
Subject's Int and Cha drop to 1.
Class Levels:
Witch 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Spiritualist 5
Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Spiritualist 5
Divination
Shows most direct way to a location.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Necromancy
Control a zombie in human guise.
Class Levels:
Witch 4
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 3
Antipaladin 2
Spiritualist 3
Necromancy
Control multiple zombies in human guise.
Class Levels:
Witch 5
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Occultist 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Necromancy
Create a wall of zombies.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Wizard 6
Sorcerer 6
Summoner 5
Warpriest 6
Spiritualist 5
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Evocation
Target takes force damage and is pushed away.
Class Levels:
Magus 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Evocation
You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any other longsword.
Class Levels:
Magus 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 2
Spiritualist 2
Enchantment
Compulsion
Cause creatures to hate one type of creature.
Class Levels:
Psychic 6
Mesmerist 5
Inquisitor 5
Antipaladin 4
Spiritualist 5
Abjuration
This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Medium 3
Shaman 3
Spiritualist 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Medium 4
Oracle 4
Ranger 4
Psychic 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Conjuration
Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your mind.
Class Levels:
Witch 1
Wizard 1
Sorcerer 1
Mesmerist 1
Spiritualist 1
Necromancy
This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.
Class Levels:
Bard 2
Witch 3
Shaman 2
Psychic 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Transmutation
Become insubstantial and fly slowly.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Necromancy
Preserves one corpse.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Spiritualist 2
Conjuration
Teleports you and select creatures to predetermined location.
Class Levels:
Bard 6
Skald 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Spiritualist 6