Transmutation
Transforms an object into an intangible shadowy focus bound to target creature's flesh.
Class Levels:
Bard 4
Skald 4
Witch 4
Occultist 3
Spiritualist 4
Evocation
Create a ghost touch whip that passes through objects.
Class Levels:
Magus 2
Witch 2
Cleric 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Necromancy
Paralyzes one subject, which exudes stench that makes those nearby sickened.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Spiritualist 2
Divination
This spell functions like true seeing, except as noted above.
Class Levels:
Druid 5
Magus 5
Witch 5
Cleric 4
Hunter 5
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Alchemist 5
Occultist 4
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Necromancy
Cause a corpse to grab or trip a foe.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Necromancy
Haunted
You call upon the restless souls of those who died at sea.
Class Levels:
Witch 6
Cleric 5
Shaman 6
Inquisitor 6
Spiritualist 5
Necromancy
Force a corpse to babble.
Class Levels:
Medium 0
Psychic 0
Spiritualist 0
Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Necromancy
Deals 10 points/level damage to target.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 7
Warpriest 6
Inquisitor 6
Spiritualist 6
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Necromancy
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
Class Levels:
Druid 5
Witch 5
Cleric 5
Wizard 6
Sorcerer 6
Inquisitor 4
Antipaladin 4
Spiritualist 4
Conjuration
Healing
Cures 10 points/level damage, all diseases and mental conditions.
Class Levels:
Adept 5
Druid 7
Witch 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Inquisitor 6
Investigator 6
Spiritualist 6
Evocation
Ghostly hand leads subject to you.
Class Levels:
Cleric 3
Medium 2
Oracle 3
Psychic 3
Warpriest 3
Spiritualist 3
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 5
Spiritualist 6
Enchantment
Compulsion
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Bloodrager 4
Inquisitor 4
Spiritualist 4
Necromancy
Haunted
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.
Class Levels:
Bard 3
Magus 3
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Inquisitor 3
Spiritualist 3
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Spiritualist 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Bloodrager 3
Inquisitor 2
Spiritualist 3
Necromancy
Give a creature a bite attack and a hunger for its own kind's flesh.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Necromancy
Give creatures bite attacks and a hunger for their own kind's flesh.
Class Levels:
Witch 7
Cleric 7
Shaman 7
Wizard 7
Psychic 7
Sorcerer 7
Spiritualist 6
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Investigator 1
Spiritualist 1
Evocation
Transfer spells to subject.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Spiritualist 4
Abjuration
You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following benefits.
Class Levels:
Bard 6
Witch 9
Wizard 9
Psychic 9
Sorcerer 9
Mesmerist 6
Spiritualist 6