Enchantment
Compulsion
Each affected creature flies into a combat frenzy.
Class Levels:
Bard 3
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Alchemist 3
Mesmerist 3
Bloodrager 3
Evocation
Creatures attacking you take fire damage; you're protected from heat or cold.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Investigator 4
Elementalist Wizard 4
Conjuration
Summoning
Summons a swarm whose distraction imposes a -4 penalty to Dexterity and saves vs transmutation.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Divination
This spell functions as see invisibility, except as noted here.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Unchained Summoner 3
Conjuration
Creation
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.
Class Levels:
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Bloodrager 3
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Conjuration
Calling
This spell summons a bearded devil, causing it to appear where you designate.
Class Levels:
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Divination
This spell summons one or more vermin to investigate a single location or building you can see.
Class Levels:
Bard 4
Druid 2
Witch 3
Ranger 2
Shaman 2
Wizard 3
Psychic 4
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Divination
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
Class Levels:
Druid 3
Witch 4
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Summoner 3
Illusion
Glamer
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Occultist 3
Unchained Summoner 3
Illusion
Glamer
As invisibility, but subject can attack and stay invisible.
Class Levels:
Bard 4
Magus 4
Skald 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Mesmerist 4
Inquisitor 4
Antipaladin 4
Investigator 4
Spiritualist 4
Conjuration
Creation
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Conjuration
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.
Class Levels:
Druid 3
Magus 2
Witch 2
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Conjuration
Summoning
You call out to nearby nature spirits and grant them temporary plant bodies.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Sorcerer 3
Summoner 3
Conjuration
Healing
Transfers 2d6 hit points to your eidolon as a swift action.
Class Levels:
Summoner 3
Divination
Indicates direction to familiar creature.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 4
Spiritualist 4
Conjuration
Summoning
Summon a swarm of mischievous monkeys.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Transmutation
One natural weapon gets + 1/four levels (max. +5).
Class Levels:
Druid 3
Hunter 3
Ranger 3
Summoner 3
Necromancy
As magic jar, but limited to line of sight.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Investigator 3