Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Transmutation
Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items within its burst.
Class Levels:
Cleric 6
Oracle 6
Wizard 5
Sorcerer 5
Summoner 5
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 5
Spiritualist 6
Illusion
Glamer
Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Inquisitor 4
Enchantment
Compulsion
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Bloodrager 4
Inquisitor 4
Spiritualist 4
Conjuration
Teleportation
You create a dimensional link with a targeted creature, and switch spots with it.
Class Levels:
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Conjuration
Teleportation
You may target one creature for every four of your caster levels.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Transmutation
This spell functions like human potential, except it affects multiple creatures.
Class Levels:
Bard 6
Wizard 6
Psychic 6
Sorcerer 6
Summoner 6
Conjuration
Creation
As create pit, but dealing 4d6 damage to those in it as it closes.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Elementalist Wizard 5
Conjuration
Teleportation
Target is frozen, then teleported.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Conjuration
Creation
Masterwork ice dagger deals +1 cold damage.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Divination
This spell infuses a spark of magical energy into the veins of the target, allowing it to feel the presence of magic the way one might feel the thrum of vibrations in the air.
Class Levels:
Bard 2
Witch 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Investigator 1
Spiritualist 1
Conjuration
Creation
Deals 6d6 fire damage/round.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Elementalist Wizard 8
Conjuration
Calling
This spell summons a bearded devil, causing it to appear where you designate.
Class Levels:
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Conjuration
Healing
You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1.
Class Levels:
Magus 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1
Conjuration
Healing
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.
Class Levels:
Magus 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Sorcerer 4
Summoner 4
Abjuration
This spell creates an area of stabilizing magical energy that emanates from you.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Medium 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Mesmerist 2
Conjuration
Summoning
Wasp swarms attack creatures.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Summoner 4
Warpriest 5
Divination
This spell summons one or more vermin to investigate a single location or building you can see.
Class Levels:
Bard 4
Druid 2
Witch 3
Ranger 2
Shaman 2
Wizard 3
Psychic 4
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Divination
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
Class Levels:
Druid 3
Witch 4
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Summoner 3