Library / Spells / Summoner Spells

Summoner Spells

A summoner casts arcane spells drawn from the summoner spell list, conjuring an eidolon and summoning monsters. Learn more about the Summoner class.

Divination

+1 on one attack roll, saving throw, or skill check.

Class Levels:
Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Transmutation

Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items within its burst.

Class Levels:
Cleric 6 Oracle 6 Wizard 5 Sorcerer 5 Summoner 5
Transmutation

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3
Enchantment Compulsion

Gives +2 bonus on attack rolls, saves, skill checks.

Class Levels:
Bard 2 Skald 2 Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3
Enchantment Compulsion

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Class Levels:
Bard 5 Skald 5 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 5 Spiritualist 6
Illusion Glamer

Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.

Class Levels:
Bard 2 Magus 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

As hold person, but any creature.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Mesmerist 4 Inquisitor 4
Enchantment Compulsion

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4
Conjuration Teleportation

You create a dimensional link with a targeted creature, and switch spots with it.

Class Levels:
Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Mesmerist 4
Conjuration Teleportation

You may target one creature for every four of your caster levels.

Class Levels:
Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6
Transmutation

This spell functions like human potential, except it affects multiple creatures.

Class Levels:
Bard 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6
Conjuration Creation

As create pit, but dealing 4d6 damage to those in it as it closes.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 Elementalist Wizard 5
Conjuration Teleportation

Target is frozen, then teleported.

Class Levels:
Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5
Conjuration Creation

Masterwork ice dagger deals +1 cold damage.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Divination

This spell infuses a spark of magical energy into the veins of the target, allowing it to feel the presence of magic the way one might feel the thrum of vibrations in the air.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2
Divination

Gives +10 bonus to identify magic items.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 Spiritualist 1
Conjuration Creation

Deals 6d6 fire damage/round.

Class Levels:
Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8
Conjuration Calling

This spell summons a bearded devil, causing it to appear where you designate.

Class Levels:
Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3
Conjuration Healing

You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Conjuration Healing

As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.

Class Levels:
Magus 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 Summoner 4
Abjuration

This spell creates an area of stabilizing magical energy that emanates from you.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Medium 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Mesmerist 2
Conjuration Summoning

Wasp swarms attack creatures.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Summoner 4 Warpriest 5
Divination

This spell summons one or more vermin to investigate a single location or building you can see.

Class Levels:
Bard 4 Druid 2 Witch 3 Ranger 2 Shaman 2 Wizard 3 Psychic 4 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Divination

You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.

Class Levels:
Druid 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Summoner 3
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