Conjuration
Healing
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Paladin 3
Necromancy
You channel a fell curse through your glare.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Antipaladin 3
Illusion
Glamer
This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Necromancy
Recurring afflictions on target trigger immediately, requiring immediate saving throws to avoid effects.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 4
Sorcerer 4
Illusion
Phantasm
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Psychic 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Evocation
You create a powerful blast of air capable of flinging an opponent upward.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Sorcerer 3
Bloodrager 3
Divination
You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.
Class Levels:
Bard 3
Witch 3
Medium 3
Shaman 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 4
Occultist 3
Spiritualist 4
Transmutation
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Investigator 3
Transmutation
Polymorph
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Illusion
Glamer
Undead appear to be alive.
Class Levels:
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Spiritualist 3
Conjuration
Teleportation
Send or receive a Tiny or smaller animal via teleportation.
Class Levels:
Druid 3
Witch 3
Hunter 3
Medium 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Mesmerist 3
Divination
Magical auras become visible to you.
Class Levels:
Magus 3
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Inquisitor 3
Investigator 3
Transmutation
Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap around the target.
Class Levels:
Magus 2
Witch 3
Wizard 3
Sorcerer 3
Conjuration
Creation
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Polymorph
Use a creature's corpse to adopt its form.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Occultist 3
Investigator 3
Spiritualist 3
Divination
This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 4
Investigator 3
Spiritualist 3
Necromancy
You emanate an aura that saps the strength of others of your kind and channels their energy into you.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Enchantment
Compulsion
Cause the target to avoid an object or location.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Enchantment
Compulsion
Target becomes nauseated and causes nearby creatures to become fascinated.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Necromancy
Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors are black and they have a necromantic link to you.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Enchantment
Compulsion
Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Antipaladin 2
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3