Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Enchantment
Target takes a -4 penalty on attack rolls, skill checks, and ability checks.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Divination
This spell summons one or more vermin to investigate a single location or building you can see.
Class Levels:
Bard 4
Druid 2
Witch 3
Ranger 2
Shaman 2
Wizard 3
Psychic 4
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Transmutation
You launch an ingot of iron at the target.
Class Levels:
Magus 3
Witch 3
Cleric 4
Oracle 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 4
Conjuration
Creation
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Wizard 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Conjuration
Creation
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Transmutation
You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Bloodrager 4
Antipaladin 3
Spiritualist 4
Illusion
Glamer
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Enchantment
Compulsion
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have.
Class Levels:
Bard 2
Witch 3
Shaman 3
Psychic 3
Mesmerist 2
Bloodrager 2
Antipaladin 2
Spiritualist 2
Necromancy
Add to your ki pool when you critically hit.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Evocation
Electricity deals 1d6/level damage.
Class Levels:
Adept 3
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Illusion
Pattern
Nauseates and/or sickens weak creatures.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Divination
Senses direction toward object (specific or type).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 3
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Enchantment
Compulsion
You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way.
Class Levels:
Bard 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Sorcerer 3
Necromancy
You curse a dying creature to gain hero points.
Class Levels:
Witch 3
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Necromancy
As magic jar, but limited to line of sight.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Investigator 3
Necromancy
You must succeed at a ranged touch attack to place your mark on the victim.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Enchantment
Compulsion
You entice the target creatures to become romantically interested in one another.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Sorcerer 3
Mesmerist 2
Enchantment
Compulsion
This spell causes the target to act as though it's wandering through a maze.
Class Levels:
Bard 3
Witch 3
Cleric 3
Shaman 3
Enchantment
Compulsion
You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's intended recipient in the mind of a willing creature.
Class Levels:
Bard 2
Skald 2
Witch 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Spiritualist 3
Evocation
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.
Class Levels:
Bard 3
Magus 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Transmutation
Gives subject -10 on Survival checks.
Class Levels:
Druid 3
Witch 3
Hunter 3
Necromancy
Accelerates corpse decomposition by up to 1 day per 2 levels (max 10 days).
Class Levels:
Witch 3
Cleric 4