Advanced Class Guide
The shaman entangles a creature within 30 feet for a number of rounds equal to the shaman's Charisma modifier (minimum 1).
A class talent — granted by Shaman: A shaman learns a number of magic tricks, called hexes, through communion with the spirits.
The shaman entangles a creature within 30 feet for a number of rounds equal to the shaman's Charisma modifier (minimum 1).
The shaman summons the powers of nature to erode a construct or object within 30 feet.
The shaman can spontaneously cast summon nature's ally spells as a druid.
Choose a specific kind of animal: eagle, fox, dog, and so on.
The shaman can move through nonmagical fog, rain, mist, snow, and other environmental effects without penalty (see Weather, Core Rulebook 437).