Advanced Class Guide
The shaman causes one creature within 30 feet to become more susceptible to the sapping powers of cold for 1 minute.
A class talent — granted by Shaman: A shaman learns a number of magic tricks, called hexes, through communion with the spirits.
The shaman causes one creature within 30 feet to become more susceptible to the sapping powers of cold for 1 minute.
The force of a waves shaman's water spells can bring even the mightiest of foes to the ground.
The shaman's magic is not constrained by the reservoirs of magic that hold others back.
The shaman touches a willing creature (including herself ) and enshrouds that creature in mist.
The shaman sees through fog and mist without penalty as long as there is enough light to otherwise allow her to see normally.