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Showing 1–20 of 35 templates.
Monster Summoner's Handbook

Aerial creatures are native denizens of the Elemental Planes of Air, and they possess unique adaptations to help them survive there.

Monster Summoner's Handbook

Aqueous creatures are native denizens of the Elemental Planes of Water, and they move with a unique grace underwater.

Monster Codex

A barbarian creature can fly into a rage, granting it numerous bonuses in combat.

Monster Codex

Capable of inspiring its companions to accomplish great things, a bard creature is most effective when surrounded by allies.

Monster Summoner's Handbook

Chthonic creatures are native denizens of the Elemental Planes of Earth.

Monster Codex

As a conduit of divine power, a cleric creature is often viewed with great respect by its community.

Adventure Path #46: Wake of the Watcher

A creature with the colour-blighted simple template appears hideously deformed and glows with the same unnamable color as the creature that blighted it.

Monster Summoner's Handbook

Dark creatures are native denizens of the Plane of Shadow, and generally have a dark gray or deep purple coloration.

Monster Codex

Drawn to the raw might and power of nature, a druid creature gains the ability to change shape and cast druid spells.

Monster Summoner's Handbook

Fiery creatures are native denizens of the Elemental Planes of Fire, and act as conduits to the burning energies of their home plane.

Monster Codex

A fighter creature gains bonus combat feats, and both armor and weapon training.

Inner Sea Bestiary

Creatures with the fungoid template appear as they did in life, save that their flesh is pallid and moist, and mushrooms and mold cake their bodies.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.