Showing 25–48 of 60 feats.
Story
Ultimate Campaign
A pivotal event from your past eludes your memory.
RequiresYou must have suffered permanent memory loss or have the Reincarnated backgroun…
Story
Horror Adventures
You have made it your life's work to put the dead to rest.
RequiresYou have encountered a ghost or haunt, or have the Bones, the Died, the Raised …
Story
Giant Hunter's Handbook
Gain +1 on attacks and Knowledge (local) against a chosen kind of giant, and +1 dodge bonus to AC against all giants.
Story
Ultimate Campaign
You have glimpsed the madness at the edges of reality.
RequiresYou must have faced an undead, evil outsider, or aberration with a CR greater t…
Story
Agents of Evil
Gain +4 on Sense Motive to identify members of a chosen group, and +4 on Bluff and Diplomacy to hide your animosity.
Story
Spymaster's Handbook
Once per day, maximize weapon damage dice when you hit a foe that is unaware of you or considers you an ally.
Story
Spymaster's Handbook
Once per day when saving against divination, learn what it would reveal and spend an immediate action to feed it false information.
Story
Ultimate Campaign
With their deaths, the pitiful wretches that inhabit this world open your path to greatness.
RequiresYou must slay at least 50 intelligent noncombatants for either your own persona…
Story
Ultimate Campaign
Your time in shackles has forever marked your soul.
RequiresYou must have been enslaved for at least 6 months, or have the Imprisoned or Ki…
Story
Ultimate Campaign
What once belonged to your family shall be yours again.
RequiresYour family must have claim to an inherited title or position that no longer be…
Story
Spymaster's Handbook
Treat your class level as 1 higher or key ability score as 2 higher for calculating a selected class feature's power.
Story
Ultimate Campaign
You seek to create a true masterpiece.
RequiresYou must either have sold five or more self-created works of art worth a total …
Story
Ultimate Campaign
Your inspired architecture shall make your name immortal.
RequiresKnowledge (engineering) 1 rank, and you must have built a structure worth at le…
Story
Ultimate Campaign
The land calls to you to conquer it and forge a realm all your own.
RequiresYou must have explored and claimed an area of at least 100 square miles.
Story
Ultimate Campaign
A past enemy seeks your ruin.
RequiresYou must have at least one enemy who wishes to cause you great harm. If you hav…
Story
Quests & Campaigns
Gain +2 on Knowledge regarding your quest object, and once per day gain +10 on a critical confirmation against an obstacle foe.
Story
Agents of Evil
When negotiating with evil outsiders, gain a +2 bonus on Bluff and Diplomacy checks and spell resistance 5 + level against them.
Story
Agents of Evil
You take only half the normal penalties from exhaustion, and can study once per day to gain an insight bonus on a chosen skill.
Story
Quests & Campaigns
You gain a +2 bonus on Survival checks when outside your home plane, and can identify planar portals on sight.
Story
Ultimate Campaign
The truth has been revealed, and you have been chosen to deliver it.
RequiresAbility to cast divine spells, and you must either have received a vision from …
Story
Horror Adventures
You have vowed to construct a defender for your community.
RequiresYour community has come under persecution and requires considerable defense, or…
Story
Spymaster's Handbook
If you succeed at a Diplomacy check to make a request by 5 or more, additional request DCs increase by 1 rather than 5.
Story
Ultimate Campaign
Your past failure haunts you and drives you on.
RequiresYou must have lost class features by violating the code of conduct of a class t…
Story
Spymaster's Handbook
Gain 1 skill point or +1 Fame upon selecting this feat and every 2 character levels thereafter.