Library / Bestiary

Dragon, Imperial, Sea, Ancient

CR 17.00 Dragon CG Gargantuan HD 23

Infused with the power of waves and storms, sea dragons—or jiaolungs, as they are known in many lands—are draconic protectors of oceans and their creatures. Possessing tempestuous natures, sea dragons wander widely, sometimes claiming thousands of miles of ocean and coastlines as their protectorates.

HP
310 (23d12+161)
AC
37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
Init
+3
Speed
40 ft., fly 250 ft. (clumsy), swim 100 ft.
Fort
+22
Ref
+14
Will
+20
BAB
+23
CMB
+39
CMD
48 (52 vs. trip)
Melee
bite +32 (4d6+18), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +29 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite and gore)
DR
15/magic
SR
28
Aura
frightful presence (300 ft., DC 28)
str
35
+12
dex
8
-1
con
25
+7
int
24
+7
wis
25
+7
cha
24
+7

breath weapon (60-ft. cone, 20d6 fire damage, DC 28)

crush (DC 28, 4d6+18)

tail sweep (DC 28, 2d6+18)

torrent breath

change shape

sea strider

unfettered swimmer

water breathing

Universal Monster Rules

Breath Weapon (60-ft. cone, 20d6 fire damage, DC 28) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Water Breathing Ex from Universal Monster Rule
A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.

Special Abilities

Crush (DC 28, 4d6+18) from text
Sea Strider from text
Tail Sweep (DC 28, 2d6+18) from text
Torrent Breath from text
Unfettered Swimmer from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Lunge from Feat

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Snatch from Feat

The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth is not allowed a Reflex save against the creature's breath weapon, if it has one.

The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.

Weapon Focus (bite, claws, gore) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana, geography, history, nature) +33, Perception +37, Sense Motive +37, Stealth +13, Survival +33, Swim +46

spell-like abilities:
At will—Control Water, At will—Call Lightning (DC 20), At will—Create Water, At will—Hydraulic Push, At will—Water Walk (DC 20)
spells known:
7th (5/day)—Insanity (DC 24), 7th (5/day)—Plane Shift (DC 24), 6th (7/day)—Chain Lightning (DC 23), 6th (7/day)—Freezing Sphere (DC 23), 6th (7/day)—Forceful Hand, 5th (7/day)—Cone Of Cold (DC 22), 5th (7/day)—Dream, 5th (7/day)—Mind Fog (DC 22), 5th (7/day)—Persistent Image, 4th (7/day)—Black Tentacles, 4th (7/day)—Confusion (DC 21), 4th (7/day)—Geas, Lesser (DC 21), 4th (7/day)—Rainbow Pattern (DC 21), 3rd (8/day)—Haste (DC 20), 3rd (8/day)—Hold Person (DC 20), 3rd (8/day)—Lightning Bolt (DC 20), 3rd (8/day)—Sleet Storm, 2nd (8/day)—Gust Of Wind (DC 19), 2nd (8/day)—Mirror Image, 2nd (8/day)—Obscure Object (DC 19), 2nd (8/day)—Scare (DC 19), 2nd (8/day)—See Invisibility, 1st (8/day)—Charm Person (DC 18), 1st (8/day)—Chill Touch (DC 18), 1st (8/day)—Color Spray (DC 18), 1st (8/day)—Expeditious Retreat, 1st (8/day)—Sleep (DC 18), At will—Acid Splash, At will—Daze (DC 17), At will—Detect Magic, At will—Ghost Sound (DC 17), At will—Mage Hand, At will—Message, At will—Ray Of Frost, At will—Read Magic, At will—Resistance (DC 17)
Details
Type
Dragon
Alignment
CG
Size
Gargantuan
Senses
dragon senses; Perception +37
Aura
frightful presence (300 ft., DC 28)
Languages
Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sylvan
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
48 House/Core 3 Recognized publisher
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Lunge (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Snatch (Feat) — cites Paizo Inc.
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Control Water (Spell) — core content under OGL 1.0a
  • Knows spell: Call Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Create Water (Spell) — core content under OGL 1.0a
  • Knows spell: Hydraulic Push (Spell) — core content under OGL 1.0a
  • Knows spell: Water Walk (Spell) — core content under OGL 1.0a
  • Knows spell: Insanity (Spell) — core content under OGL 1.0a
  • Knows spell: Plane Shift (Spell) — core content under OGL 1.0a
  • Knows spell: Chain Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Freezing Sphere (Spell) — core content under OGL 1.0a
  • Knows spell: Forceful Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Cone Of Cold (Spell) — core content under OGL 1.0a
  • Knows spell: Dream (Spell) — core content under OGL 1.0a
  • Knows spell: Mind Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Persistent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Black Tentacles (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Geas, Lesser (Spell) — core content under OGL 1.0a
  • Knows spell: Rainbow Pattern (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Person (Spell) — core content under OGL 1.0a
  • Knows spell: Lightning Bolt (Spell) — core content under OGL 1.0a
  • Knows spell: Sleet Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Gust Of Wind (Spell) — core content under OGL 1.0a
  • Knows spell: Mirror Image (Spell) — core content under OGL 1.0a
  • Knows spell: Obscure Object (Spell) — core content under OGL 1.0a
  • Knows spell: Scare (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Chill Touch (Spell) — core content under OGL 1.0a
  • Knows spell: Color Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Expeditious Retreat (Spell) — core content under OGL 1.0a
  • Knows spell: Sleep (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Splash (Spell) — core content under OGL 1.0a
  • Knows spell: Daze (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Frost (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a

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