Dragon, Imperial, Underworld, Ancient
Underworld dragons—also called futsanglungs—are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world's core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.
- HP
- 297 (22d12+154)
- AC
- 39, touch 7, flat-footed 39 (-1 Dex, +32 natural, -2 size)
- Speed
- 40 ft., burrow 60 ft., fly 200 ft. (poor)
- Init
- +3
- Melee
- bite +33 (2d8+18/19–20), 2 claws +33 (2d6+12/19–20), gore +32 (2d6+18), tail slap +27 (2d6+18)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- BAB
- +22
- CMB
- +36
- CMD
- 45 (49 vs. trip)
- Fort
- +20
- Ref
- +12
- Will
- +18
- DR
- 15/magic
- SR
- 27
adamantine claws
breath weapon (100-ft. line, 20d6 fire damage, DC 28)
crush (DC 28, 2d8+12)
underworld burrower
Critical Focus, Improved Bull Rush, Improved Critical (bite, claw), Improved Initiative, Improved Natural Armor, Lunge, Power Attack, Skill Focus (Stealth), Weapon Focus (bite, claw)
<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +21 (+25 when jumping), Appraise +30, Bluff +30, Climb +37, Fly +16, Intimidate +30, Knowledge (dungeoneering, geography, planes) +30, Perception +30, Stealth +22
- Type
- Dragon
- Alignment
- LE
- Size
- Huge
- Senses
- dragon senses, smoke vision; Perception +30
- Languages
- Common, Draconic, Dwarven, Giant, Ignan, Terran
- Source
- Bestiary 3
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Uses feat: Critical Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Bull Rush (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lunge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Repel Metal Or Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Soften Earth And Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Spike Stones (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stone Shape (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Wall Of Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Disintegrate (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flesh To Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Passwall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Transmute Rock To Mud (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Waves Of Fatigue (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Enervation (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shout (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Solid Fog (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stone Shape (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Displacement (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fireball (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Protection From Good (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Rage (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Slow (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Acid Arrow (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Daze Monster (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flaming Sphere (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Scorching Ray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Burning Hands (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cause Fear (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ray Of Enfeeblement (Spell)House/Core — covered by the site's Section 15.
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Knows spell: True Strike (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Acid Splash (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Bleed (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flare (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Touch Of Fatigue (Spell)House/Core — covered by the site's Section 15.
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