Library / Bestiary

Dragon, Imperial, Underworld, Ancient

CR 16.00 Dragon LE Huge

Underworld dragons—also called futsanglungs—are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world's core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.

STR
35
DEX
8
CON
25
INT
20
WIS
21
CHA
20
HP
297 (22d12+154)
AC
39, touch 7, flat-footed 39 (-1 Dex, +32 natural, -2 size)
Speed
40 ft., burrow 60 ft., fly 200 ft. (poor)
Init
+3
Melee
bite +33 (2d8+18/19–20), 2 claws +33 (2d6+12/19–20), gore +32 (2d6+18), tail slap +27 (2d6+18)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+22
CMB
+36
CMD
45 (49 vs. trip)
Fort
+20
Ref
+12
Will
+18
DR
15/magic
SR
27

adamantine claws

breath weapon (100-ft. line, 20d6 fire damage, DC 28)

crush (DC 28, 2d8+12)

change shape

underworld burrower

Critical Focus from Feat

<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>

Improved Bull Rush from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Lunge from Feat

<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a &ndash;2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +21 (+25 when jumping), Appraise +30, Bluff +30, Climb +37, Fly +16, Intimidate +30, Knowledge (dungeoneering, geography, planes) +30, Perception +30, Stealth +22

spell-like abilities:
At will—Repel Metal Or Stone, At will—Soften Earth And Stone, At will—Spike Stones, At will—Stone Shape, At will—Wall Of Stone
spells known:
6th (4/day)—Disintegrate, 6th (4/day)—Flesh To Stone, 5th (7/day)—Passwall, 5th (7/day)—Transmute Rock To Mud, 5th (7/day)—Waves Of Fatigue, 4th (7/day)—Enervation, 4th (7/day)—Shout, 4th (7/day)—Solid Fog, 4th (7/day)—Stone Shape, 3rd (7/day)—Displacement, 3rd (7/day)—Fireball, 3rd (7/day)—Protection From Good, 3rd (7/day)—Rage, 3rd (7/day)—Slow, 2nd (7/day)—Acid Arrow, 2nd (7/day)—Daze Monster, 2nd (7/day)—Flaming Sphere, 2nd (7/day)—Scorching Ray, 1st (8/day)—Burning Hands, 1st (8/day)—Cause Fear, 1st (8/day)—Magic Missile, 1st (8/day)—Ray Of Enfeeblement, 1st (8/day)—True Strike, At will—Acid Splash, At will—Bleed, At will—Detect Magic, At will—Flare, At will—Ghost Sound, At will—Mage Hand, At will—Read Magic, At will—Resistance, At will—Touch Of Fatigue
Details
Type
Dragon
Alignment
LE
Size
Huge
Senses
dragon senses, smoke vision; Perception +30
Languages
Common, Draconic, Dwarven, Giant, Ignan, Terran
Source
Bestiary 3
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
45 House/Core

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.