Library / Spells / Arcanist Spells

Arcanist Spells

An arcanist casts arcane spells drawn from the sorcerer/wizard spell list, preparing spells and casting them spontaneously. Learn more about the Arcanist class.

Abjuration

Creates a screen of wind around you.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Illusion Shadow

You wrap yourself in a protective mantle of semireal shadow.

Class Levels:
Bard 5 Skald 5 Wizard 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Antipaladin 4
Necromancy

Duplicate awakens when original dies.

Class Levels:
Witch 8 Wizard 8 Arcanist 8 Sorcerer 8
Transmutation

This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4
Conjuration Creation

Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.

Class Levels:
Magus 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Spiritualist 5 Elementalist Wizard 5
Evocation

Cone of ice slivers deals 1d6 cold/level.

Class Levels:
Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Conjuration Creation

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.

Class Levels:
Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4
Illusion Pattern

Knocks unconscious, blinds, and/or stuns weak creatures.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Necromancy

Undead creature obeys your commands.

Class Levels:
Wizard 2 Arcanist 2 Sorcerer 2
Divination

You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.

Class Levels:
Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Enchantment Compulsion

Target is compelled to help injured ally.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Divination

You understand all spoken and written languages.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Transmutation

This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 4 Investigator 4
Evocation

1d6/level cold damage.

Class Levels:
Magus 5 Witch 6 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Enchantment Compulsion

Subjects behave oddly for 1 round/level.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Bloodrager 4 Spiritualist 4
Conjuration Summoning

Summon a black pudding.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 5
Divination

Lets you ask question of extraplanar entity.

Class Levels:
Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5 Spiritualist 5
Necromancy

Infects subject with chosen disease.

Class Levels:
Adept 3 Druid 3 Cleric 3 Hunter 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3
Necromancy

Infect a subject with a magical disease.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5
Evocation

Scorching rays cause 4d6 fire damage, then move on to new targets.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Evocation

Sets trigger condition for another spell.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6
Evocation

Makes a permanent, heatless light.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Wizard 2 Psychic 3 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3
Transmutation

Take control of a construct.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Enchantment Compulsion

Direct a summoned monster as if you had summoned it.

Class Levels:
Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 3 Warpriest 4
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