Conjuration
Healing
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Paladin 1
Alchemist 1
Inquisitor 1
Conjuration
Creation
You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Mesmerist 1
Occultist 1
Warpriest 1
Inquisitor 1
Transmutation
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Class Levels:
Magus 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Antipaladin 1
Divination
The target treats one skill of your choice as a class skill.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Warpriest 1
Transmutation
The target gains a +2 enhancement bonus to its Strength.
Class Levels:
Druid 1
Magus 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Transmutation
By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of an existing keyhole.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Divination
Gain +10 on a monster Knowledge check.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
The target's weight decreases by half.
Class Levels:
Bard 1
Magus 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Summoner 1
Transmutation
Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Divination
You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour.
Class Levels:
Bard 1
Magus 1
Cleric 1
Wizard 1
Sorcerer 1
Transmutation
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Warpriest 1
Transmutation
Weapon gains +1 bonus.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Conjuration
Creation
You create a fist-sized rock that flies toward one enemy.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Warpriest 1
Illusion
Phantasm
Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.
Class Levels:
Bard 1
Skald 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Warpriest 1
Enchantment
Compulsion
Doubles a morale bonus.
Class Levels:
Bard 1
Skald 1
Cleric 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Enchantment
Compulsion
Target is compelled to kill its ally.
Class Levels:
Cleric 1
Medium 1
Oracle 1
Psychic 1
Mesmerist 1
Warpriest 1
Antipaladin 1
Conjuration
Summoning
You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.
Class Levels:
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Antipaladin 1
Abjuration
You make the touched poison difficult to detect or identify.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Antipaladin 1
Investigator 1
Conjuration
Creation
Fog surrounds you, obscuring vision beyond 5 ft. (20% concealment at 5 ft., total beyond).
Class Levels:
Adept 1
Druid 1
Magus 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Spiritualist 1
Elementalist Wizard 1
Enchantment
Compulsion
Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as bless or prayer).
Class Levels:
Witch 1
Cleric 1
Psychic 1
Mesmerist 1
Inquisitor 1
Antipaladin 1
Abjuration
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Inquisitor 1
Conjuration
Healing
This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol.
Class Levels:
Bard 1
Witch 1
Cleric 1
Oracle 1
Inquisitor 1