Target emulates your cleric aura.
Cleric Level 2 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.
Touch attack, 2d8 damage +1/level (max +10).
This spell creates an area of stabilizing magical energy that emanates from you.
You channel the power of righteousness into your weapon arm, allowing you to strike with great force.
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
Summon armor temporarily replacing your current attire.
You create a melee weapon sized appropriately for you from opaque force.
Weapon exudes divine fury, granting a bonus on Intimidate checks.
A sense of euphoria suffuses the target, amplifying all sensations, good or bad.
The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins.
Your skin hardens and takes on the color and texture of rough iron.
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).
You enclose the target in a thin sheath of lead.
When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points.
You bind the life forces of the targets into a mystical pact.
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light.
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Transmutes up to 3 rocks into boulders for rock throwing or siege engine ammunition.
Siege gains +1 on targeting and damage rolls.
Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration).
Among the faithful followers of the gods of purity martyr's bargain represents true faith and true sacrifice.