Library / Spells / Cleric Spells

Cleric Level 2 Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

You take half of subject's damage.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Abjuration

You create a magical barrier that protects a target's vital areas.

Class Levels:
Cleric 2 Paladin 1 Psychic 2 Warpriest 2 Inquisitor 1
Transmutation

Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.

Class Levels:
Magus 2 Cleric 2 Medium 2 Shaman 2 Paladin 1 Bloodrager 1 Inquisitor 2
Evocation

Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.

Class Levels:
Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Bloodrager 1 Inquisitor 1
Illusion Glamer

Negates sound in 20-ft. radius.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You protect an area against casual eavesdropping.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Transmutation

In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of stone shape that other spellcasters have since learned.

Class Levels:
Druid 1 Cleric 2 Wizard 2 Sorcerer 2
Transmutation

Stone, dirt, and other types of earth within the area become more tightly packed.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Healing

The target of this spell causes several conditions that he suffers from to be lessened in severity one step.

Class Levels:
Druid 2 Witch 2 Cleric 2 Oracle 2 Ranger 3 Paladin 2 Inquisitor 2
Evocation

Deals 1d8 sonic damage to subjects; may stun them.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Warpriest 2
Evocation

Harm and possibly blind evil creatures.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Divination

You immediately discover some of the spells that the target knows or has prepared.

Class Levels:
Bard 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
Conjuration Healing

You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2
Conjuration Teleportation

This spell functions as spiral ascent, except the destination and direction of travel is downward from your current location.

Class Levels:
Cleric 2 Inquisitor 2
Evocation

This spell causes an ally made of pure force to appear in a single 5-foot square within range.

Class Levels:
Cleric 2 Shaman 2 Paladin 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Evocation

Magic weapon attacks on its own.

Class Levels:
Cleric 2 Medium 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Abjuration

You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2
Transmutation

This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Enchantment Compulsion

Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.

Class Levels:
Witch 2 Cleric 2 Paladin 1 Alchemist 2 Inquisitor 1
Divination

Monitors condition, position of allies.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Psychic 2 Warpriest 2 Spiritualist 2
Abjuration

Protect against a corruption's progression.

Class Levels:
Cleric 2 Paladin 2 Warpriest 2
Transmutation

You increase the natural heat within your body, transferring it to your weapons and armor.

Class Levels:
Cleric 2 Inquisitor 2
Transmutation

The subject gains the rock throwing and rock catching abilities.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1
Divination Scrying

You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2
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