Select one teamwork feat you have.
Cleric Level 3 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
While the name of this spell is sharesister, it works equally well on male or female creatures--both targets of the spell must simply be of the same gender.
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment.
You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.
As daylight, except the object touched sheds bright silvery light in a 20-foot radius.
This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities.
This spell grants the target the ability to swim through the air.
The caster designates the area of a hemisphere within the spell's range.
This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.
Note This item is associated with a particular deity that can not be named here.
Corpse answers one question/two levels.
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.
You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range.
Attunes to up to 1 creature or object per 3 levels, allowing mental sensing of distance and health.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
You temporarily drain youth and vitality from the target and channel it into yourself.
Sculpts stone into any shape.
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.
You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.
Summons an extraplanar creature from the 3rd-level list (or 1d3 from 2nd-level list).
Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.
Triggered rune heals living creatures.
Triggered rune causes nearby creatures to bleed.