You select one enemy and one willing ally as targets.
Cleric Level 8 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
As lesser planar ally, but up to 18 HD.
This spell grants the caster limited control over the quintessence of an Outer Planes.
All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate.
This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken.
This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.
Seal a creature away inside the spell's focus.
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
You identify the stage of a given soul's judgment, or determine its fate post-judgment.
As spell immunity, but up to 8th-level spells.
This spell functions as lesser spellcrash, except that it affects a 7th-level or lower prepared spells or spell slots.
This potent spell invokes devastation on a localized (and thankfully temporary) scale.
1d8 damage/level (max 20d8) to targets.
This spell functions like summon monster, except it summons a single erodaemon.
This spell functions like summon monster, except it summons a single meladaemon.
Summons an extraplanar creature from the 8th-level list (or 1d3 from 7th-level list).
Triggered rune kills nearby creatures.
Triggered rune renders nearby creatures insane.
You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine.
This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the area dispel function of greater dispel magic.
This spell functions like shambler, except that it calls into existence 1d4+2 mummies rather than shambling mounds.
True prognostication functions as divination except that the spell can see up to 100 years into the future.
This spell functions as umbral infusion, except it can affect multiple mindless undead creatures.
+4 to AC, +4 resistance, and SR 25 against good spells.