Touch a magical symbol or rune up to 9th level to absorb and store its effect.
Cleric Level 9 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
Projects you and companions onto Astral Plane.
Having attained the highest and most profane form of magical achievement in your god's service, you are able to call forth his most dreaded creations: the godspawn.
This spell eviscerates the target, drawing forth his life essence as well as his internal organs.
As create demiplane, but larger and with more planar traits.
Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Subject gains 2d4 negative levels.
Travel to Ethereal Plane with companions.
Functions as false resurrection, but calls a young belier devil to possess the body.
Connects two planes for travel or summoning.
As heal, but affects 1 subject/level.
You imbue the target with an army special ability possessed by the army's commander.
Inflict 10 damage/level to one creature/round.
Teleport to another planet.
This powerful, elaborate, and risky spell returns a willing petitioner to its mortal life.
Slaughter creatures in a line.
Requests a deity's intercession.
Creatures bow before you as if you were divine.
Transfers a trapped soul into a host body, functioning as magic jar without requiring your own soul.
Cold darkness paralyzes and deals damage.
An invisible force pulls together the remains of a shipwreck.
This spell blasts the area with a horrific combination of soul-rending energy and physical corrosion.
Traps newly dead soul to prevent resurrection.
As greater spell immunity, but you may divide the duration among creatures touched.