Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Conjuration Teleportation

Teleports target up to 15 feet to stand upright and escape non-magical or magical restraints.

Class Levels:
Bard 5 Cleric 5 Oracle 5 Wizard 4 Sorcerer 4 Inquisitor 5
Transmutation Polymorph

You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.

Class Levels:
Druid 8 Witch 8 Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Necromancy Haunted

You harness fear of frozen environments into a haunt that withers defenses against the cold.

Class Levels:
Druid 4 Witch 4 Cleric 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Conjuration Creation

A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice.

Class Levels:
Druid 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Transmutation

The spell allows you to channel cold into your very being.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Transmutation

You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square.

Class Levels:
Cleric 1 Paladin 1 Occultist 1 Inquisitor 1
Conjuration

Connects two planes for travel or summoning.

Class Levels:
Cleric 9 Oracle 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9
Enchantment Compulsion

As lesser geas, but affects any creature.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6 Inquisitor 5
Transmutation Polymorph

Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan.

Class Levels:
Druid 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5
Conjuration Creation

Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an offering to the Lord of Erebus and channeling a measure of his disembodied might into a single coin.

Class Levels:
Cleric 6 Wizard 6 Sorcerer 6
Necromancy

Preserves one corpse.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Evocation

Create a ghost touch whip that passes through objects.

Class Levels:
Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Incorporeal creature takes half damage from nonmagical weapons.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2
Transmutation

As ghostbane dirge, but affects multiple creatures.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5
Necromancy

By scattering a handful of ghoul's teeth across the ground, you cause 1d4+1 ghouls led by a single ghast to rise up from the ground around you.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5
Necromancy

You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Antipaladin 2
Transmutation

Turns centipedes, scorpions, or spiders into giant vermin.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4
Transmutation Polymorph

You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Divination

Developed by priests to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts.

Class Levels:
Cleric 4 Wizard 3 Sorcerer 3
Abjuration

You create a magical field around summoned creatures you control that deflects attacks made against them.

Class Levels:
Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Abjuration

Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5
Abjuration

Inscription harms those who pass it.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3
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